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Marine Army 1

   (7 reviews)
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About This File

A level made for ZDOOM with a nice surprise... It isn't really a level that you play it is just a level with a weird scene... I HIGHLY suggest that you turn on fly mode and notarget mode using the the console when browsing this level ("fly" and "notarget"). That is so that the monsters will stay in place and wont go haywire and attack you unless you attack them. Besides, there are only 3 monsters and the rest is... Nevermind, I've said too much already. Oh, and you just might need the jump and mouselook options...


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Unknown date

  
This smells familiar....smells like fried excrement that hurts and stings: there is like a NUTS.WAD-like number of Voodoo doll arranged in squared ranks in front of two cybies and a spider mastermind that look like "generals". Total shit, -50000/5

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Unknown date

  
5 stars just cause most of Virgil's other maps kick ass.

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Unknown date

  
5 stars to offset the retardness

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Unknown date

  
Stupid in every aspect. What is the point of uploading gargbage like this anyway?

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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