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Hsg_0101.wad

   (5 reviews)
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About This File

This map is a result of my ponderance upon things like the catacombs of Portland, OR. and the Underground City of Seattle, WA. Combined with a recurrent 90's dream involving a dark highway at night: And the Volcanic residence of Lilanni, the sister of Pele' whom still seeks to help her Sister to find her lost love. And whom will still make herself known to those of a pure heart whom seek her. (The DM's will start here). With the level Culminating at a local sea harbor. In this map I also sought to employ most, but not all of the Special Effects which I have learned through study of other wads.


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lupinx-Kassman

  
Not as bad as I was expecting. The layout and navigation is odd, but I didn't really have any trouble naviating it (perhaps by luck). The map manages to build a repressive atmosphere with its dark lighting, claustrophobic environment, and the random prison cells you find throughout. Of course, some of that atmosphere is taken away when you find command keen hanging around. Decent.

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NuMetalManiak

  
really horrific, I couldn't even last through the whole thing due to the uncomfortable backtracking and even a few wallhumping. this isn't worth a play.

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TimeOfDeath

Unknown date

  
this is kinda fucked up and I like that. why are some parts so dark? why are the walls so thin?

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Guest

Unknown date

  
Not many Doom level readmes include the word ponderance, although I have to dock a few points for using the word whom incorrectly three times. I disliked the level. It is dark and intricate, and involves a lot of wandering about, hunting for switches, initially in a series of pitch-black sewers and dank stone corridors. There's an atmospheric highway-at-night scene later on, but the gameplay isn't there. The level would be horrible in deathmatch.

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  • File Reviews

    • By Walter confetti · Posted
      Overall, one of the best compilation of the wadpak series. Episode 1 is really solid and the best of the series, episode 2 starts with a ugly looking dm arena (that is on HEROES.WAD iirc at the same spot) but from E2M3 starts to become good, with the expection of E2M7 that isn't a real good map imo and Episode 3 been the worst of the pack, with a pair of good maps (E3M4 and E3M9), that crazy map that is E3M6 (no really, is the weirdest map i've seen so long!) kinda followed by E3M3, that Mt. Erebus / MyHouse.wad strange mixture that is E3M7 and overall pretty mediocre / bland maps. Also you start with all the guns right at E3M1, ok.
    • By printz · Posted
      Yet another newbie stuff from Jeremy Wagner. This is however superior to its predecessor, but still not great. We now know that the getting-stuck situations are deliberate. Here's a hint: whenever you see a room with two switches, save. One of them is bad and will shut your progress.   I must commend the author for adding HHE and custom sprites though. The HHE is interesting because it replaces the Ethereal Crossbow with an Ice Crossbow, which in good Raven tradition fires fragmentation shard projectiles (the ones fired by the Iron Lich), and they work perfectly with the player. It also makes the Crossbow really powerful on its own. The only port I know which can load HHE is Chocolate-Heretic. Use  -file incubus.wad -merge sprites.wad -deh hack.hhe -hhever 1.2 to run it.   Unfortunately the mod is really not stable and is prone to crashing Chocolate-Heretic, so it only gets 1 star. Sorry. Without the crashes it would have got 2 stars for the modding effort, because the level design is still bad.
    • By printz · Posted
      This is an amazing level, ignore the naysayers. It's better than its predecessor in time, SUBRIVER. It's also one of the few which use switches like in the IWAD.
    • By printz · Posted
      Yay, the first Keith Phipps wad. This is a high quality level, though not hard enough to get 5 points.
    • By printz · Posted
      A fairly solid level, with some odd design decisions. It seems to be the first wad with a sizeable slaughter scene. It's also the first wad which uses the E2M6 music. One warning though. After the blue key, there's a deadly crushing floor. Either save before it or make sure to run fast. The level also seems to have a quick exit, though it's not obvious.
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