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Hsg_0101.wad

   (5 reviews)
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About This File

This map is a result of my ponderance upon things like the catacombs of Portland, OR. and the Underground City of Seattle, WA. Combined with a recurrent 90's dream involving a dark highway at night: And the Volcanic residence of Lilanni, the sister of Pele' whom still seeks to help her Sister to find her lost love. And whom will still make herself known to those of a pure heart whom seek her. (The DM's will start here). With the level Culminating at a local sea harbor. In this map I also sought to employ most, but not all of the Special Effects which I have learned through study of other wads.


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lupinx-Kassman

  
Not as bad as I was expecting. The layout and navigation is odd, but I didn't really have any trouble naviating it (perhaps by luck). The map manages to build a repressive atmosphere with its dark lighting, claustrophobic environment, and the random prison cells you find throughout. Of course, some of that atmosphere is taken away when you find command keen hanging around. Decent.

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NuMetalManiak

  
really horrific, I couldn't even last through the whole thing due to the uncomfortable backtracking and even a few wallhumping. this isn't worth a play.

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TimeOfDeath

Unknown date

  
this is kinda fucked up and I like that. why are some parts so dark? why are the walls so thin?

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Guest

Unknown date

  
Not many Doom level readmes include the word ponderance, although I have to dock a few points for using the word whom incorrectly three times. I disliked the level. It is dark and intricate, and involves a lot of wandering about, hunting for switches, initially in a series of pitch-black sewers and dank stone corridors. There's an atmospheric highway-at-night scene later on, but the gameplay isn't there. The level would be horrible in deathmatch.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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