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Hsg_0101.wad

   (5 reviews)
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About This File

This map is a result of my ponderance upon things like the catacombs of Portland, OR. and the Underground City of Seattle, WA. Combined with a recurrent 90's dream involving a dark highway at night: And the Volcanic residence of Lilanni, the sister of Pele' whom still seeks to help her Sister to find her lost love. And whom will still make herself known to those of a pure heart whom seek her. (The DM's will start here). With the level Culminating at a local sea harbor. In this map I also sought to employ most, but not all of the Special Effects which I have learned through study of other wads.


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lupinx-Kassman

  
Not as bad as I was expecting. The layout and navigation is odd, but I didn't really have any trouble naviating it (perhaps by luck). The map manages to build a repressive atmosphere with its dark lighting, claustrophobic environment, and the random prison cells you find throughout. Of course, some of that atmosphere is taken away when you find command keen hanging around. Decent.

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NuMetalManiak

  
really horrific, I couldn't even last through the whole thing due to the uncomfortable backtracking and even a few wallhumping. this isn't worth a play.

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TimeOfDeath

Unknown date

  
this is kinda fucked up and I like that. why are some parts so dark? why are the walls so thin?

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Guest

Unknown date

  
Not many Doom level readmes include the word ponderance, although I have to dock a few points for using the word whom incorrectly three times. I disliked the level. It is dark and intricate, and involves a lot of wandering about, hunting for switches, initially in a series of pitch-black sewers and dank stone corridors. There's an atmospheric highway-at-night scene later on, but the gameplay isn't there. The level would be horrible in deathmatch.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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