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Sin City

   (48 reviews)
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Unknown date

  
A great wad file! Download it now!

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Guest

Unknown date

  
Good architecture and style but gameplay is too boring and easy and it is too short. 3/5

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Guest

Unknown date

  
The whole design itself is very good. Most of it was straight forward, but it took me a while to find the red key, then I couldn't get out of the pool. I was pretty stumped after the yellow key as well, so I assume I missed something.

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Unknown date

  
Pretty graphics. But to easy and short. 3/5

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Unknown date

  
Cool, didn't the movie come out Friday? Now I'm going to try the wad.

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Unknown date

  
Nice gameplay but i just can't belive in all these missaligned textures! 3/5 - Logan MTM

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Unknown date

  
Lovely piece of work, although a bit short. The detals are stunning to look at, as well as the texturing. Would certaily love to see a level set like this but with a bit more opposition and ammo. The second one, although its longer, just doesnt ,measure up. 5/5 solid !

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Unknown date

  
This is a good-looking ZDoom map that was, I believe, one of Doomworld's ten best levels of its year. It plays well, too, although it's tight on ammo and not very long. There's one slightly unfair bit; near the end you have to dive into some blood in order to get a key, and although there's a big clue, the blood doesn't look very different to the extremely deadly lava that pervades the rest of the level. Unless you're very brave you'll wander around aimlessly for a bit at this point.

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Unknown date

  
Looks very good, but imo too sparse with health. The first Archy killed me once ;)

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Unknown date

  
Heh, well textured, the design makes it look great even though it's mostly 1-2 textures. Nice layout too. 4/5 - Belial

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Unknown date

  
Very nice. As mentioned above, the texturing job was great, and the flow of the layout was awesome. I loved the slope usage too. :D 5/5 -Tango

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Unknown date

  
Ten years later and still a classic.

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Unknown date

  
very great5/5

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Unknown date

  
pretty good5/5-mohaa555,im too nice on rating this

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Unknown date

  
awsome! the architecture is amazing!

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Unknown date

  
not bad. 3/5

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Unknown date

  
Very Good! A MUST have! I love turkeys.

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Unknown date

  
4 stars. Recommended for anyone who likes dark quakish layout. Also makes nice use of zdoom features, and plays quite well. -TeH NeXuS

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Unknown date

  
So much fucking pwnage.

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Unknown date

  
nice quake-style map

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Unknown date

  
5 stars for a great map and a classic, but I really wonder why this map's theme is so out of sync with the other two (id=11846 and id=15393). That's not that it's a problem, in fact I liked the theme a lot, it just makes me wonder why the theme changes. The Descent 2 music in this and the second one I think is a good choice, because those tracks are rarer heard compared to Heretic/Hexen/ROTT/m aybe Blood/Duke3D, etc. 5/5

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Unknown date

  
This rules. Also check out: Satanx.wad.

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Unknown date

  
The map has some nice tricks and traps, but all in all it was pretty bland. It was also way too easy for my likings and some rooms were too big and empty. Nevertheless, the map alone looked pretty cool.

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Unknown date

  
Really fun stone and lava based level. Nice few puzzles thrown in there too. Recommended. -TRRobin.

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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