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Sin City

   (50 reviews)
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NuMetalManiak

  

you normally associate Ed Cripps with intricate level design and nasty teleporting hordes. there's not a lot of that to find in Sin City, which is relatively mild. it is a ZDoom set, with slopes and a few bits of puzzle here and there (Quake-style). compared to his other works, this really does not compare at all, but if you're just looking to play some mild ZDoom map give it at least one go for the sake of it. it's short, low monster count, low actual challenge. you don't see that in Ed's newer maps these days. then again, this is perhaps his first singleplayer level.

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Havoc Crow

  

A Quake I-styled level with plenty of ZDoom features, including some clever scripting. The visuals (and music) are very good but unfortunately the gameplay is pretty underwhelming -- there's barely any challenge and even on UV the level feels downright empty. The occasional use of stealth monsters is more of an annoying gimmick than anything. At one point it's easy to get stuck in an inescapable pit due to an easily misinterpreted on-screen hint.

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Guest

Unknown date

  
A great wad file! Download it now!

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Guest

Unknown date

  
Good architecture and style but gameplay is too boring and easy and it is too short. 3/5

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Unknown date

  
The whole design itself is very good. Most of it was straight forward, but it took me a while to find the red key, then I couldn't get out of the pool. I was pretty stumped after the yellow key as well, so I assume I missed something.

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Unknown date

  
Pretty graphics. But to easy and short. 3/5

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Unknown date

  
Cool, didn't the movie come out Friday? Now I'm going to try the wad.

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Unknown date

  
Nice gameplay but i just can't belive in all these missaligned textures! 3/5 - Logan MTM

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Unknown date

  
Lovely piece of work, although a bit short. The detals are stunning to look at, as well as the texturing. Would certaily love to see a level set like this but with a bit more opposition and ammo. The second one, although its longer, just doesnt ,measure up. 5/5 solid !

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Unknown date

  
This is a good-looking ZDoom map that was, I believe, one of Doomworld's ten best levels of its year. It plays well, too, although it's tight on ammo and not very long. There's one slightly unfair bit; near the end you have to dive into some blood in order to get a key, and although there's a big clue, the blood doesn't look very different to the extremely deadly lava that pervades the rest of the level. Unless you're very brave you'll wander around aimlessly for a bit at this point.

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Unknown date

  
Looks very good, but imo too sparse with health. The first Archy killed me once ;)

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Unknown date

  
Heh, well textured, the design makes it look great even though it's mostly 1-2 textures. Nice layout too. 4/5 - Belial

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Unknown date

  
Very nice. As mentioned above, the texturing job was great, and the flow of the layout was awesome. I loved the slope usage too. :D 5/5 -Tango

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Unknown date

  
Ten years later and still a classic.

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Unknown date

  
very great5/5

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Unknown date

  
pretty good5/5-mohaa555,im too nice on rating this

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Unknown date

  
awsome! the architecture is amazing!

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Unknown date

  
not bad. 3/5

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Unknown date

  
Very Good! A MUST have! I love turkeys.

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Unknown date

  
4 stars. Recommended for anyone who likes dark quakish layout. Also makes nice use of zdoom features, and plays quite well. -TeH NeXuS

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Unknown date

  
So much fucking pwnage.

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Unknown date

  
nice quake-style map

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Unknown date

  
5 stars for a great map and a classic, but I really wonder why this map's theme is so out of sync with the other two (id=11846 and id=15393). That's not that it's a problem, in fact I liked the theme a lot, it just makes me wonder why the theme changes. The Descent 2 music in this and the second one I think is a good choice, because those tracks are rarer heard compared to Heretic/Hexen/ROTT/m aybe Blood/Duke3D, etc. 5/5

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Unknown date

  
This rules. Also check out: Satanx.wad.

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Unknown date

  
The map has some nice tricks and traps, but all in all it was pretty bland. It was also way too easy for my likings and some rooms were too big and empty. Nevertheless, the map alone looked pretty cool.

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