Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sin City

   (50 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

you normally associate Ed Cripps with intricate level design and nasty teleporting hordes. there's not a lot of that to find in Sin City, which is relatively mild. it is a ZDoom set, with slopes and a few bits of puzzle here and there (Quake-style). compared to his other works, this really does not compare at all, but if you're just looking to play some mild ZDoom map give it at least one go for the sake of it. it's short, low monster count, low actual challenge. you don't see that in Ed's newer maps these days. then again, this is perhaps his first singleplayer level.

Share this review


Link to review
JudgeDeadd

  

A Quake I-styled level with plenty of ZDoom features, including some clever scripting. The visuals (and music) are very good but unfortunately the gameplay is pretty underwhelming -- there's barely any challenge and even on UV the level feels downright empty. The occasional use of stealth monsters is more of an annoying gimmick than anything. At one point it's easy to get stuck in an inescapable pit due to an easily misinterpreted on-screen hint.

Share this review


Link to review
Guest

Unknown date

  
A great wad file! Download it now!

Share this review


Link to review
Guest

Unknown date

  
Good architecture and style but gameplay is too boring and easy and it is too short. 3/5

Share this review


Link to review
Guest

Unknown date

  
The whole design itself is very good. Most of it was straight forward, but it took me a while to find the red key, then I couldn't get out of the pool. I was pretty stumped after the yellow key as well, so I assume I missed something.

Share this review


Link to review
Guest

Unknown date

  
Pretty graphics. But to easy and short. 3/5

Share this review


Link to review
Guest

Unknown date

  
Cool, didn't the movie come out Friday? Now I'm going to try the wad.

Share this review


Link to review
Guest

Unknown date

  
Nice gameplay but i just can't belive in all these missaligned textures! 3/5 - Logan MTM

Share this review


Link to review
Guest

Unknown date

  
Lovely piece of work, although a bit short. The detals are stunning to look at, as well as the texturing. Would certaily love to see a level set like this but with a bit more opposition and ammo. The second one, although its longer, just doesnt ,measure up. 5/5 solid !

Share this review


Link to review
Guest

Unknown date

  
This is a good-looking ZDoom map that was, I believe, one of Doomworld's ten best levels of its year. It plays well, too, although it's tight on ammo and not very long. There's one slightly unfair bit; near the end you have to dive into some blood in order to get a key, and although there's a big clue, the blood doesn't look very different to the extremely deadly lava that pervades the rest of the level. Unless you're very brave you'll wander around aimlessly for a bit at this point.

Share this review


Link to review
Guest

Unknown date

  
Looks very good, but imo too sparse with health. The first Archy killed me once ;)

Share this review


Link to review
Guest

Unknown date

  
Heh, well textured, the design makes it look great even though it's mostly 1-2 textures. Nice layout too. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Very nice. As mentioned above, the texturing job was great, and the flow of the layout was awesome. I loved the slope usage too. :D 5/5 -Tango

Share this review


Link to review
Guest

Unknown date

  
Ten years later and still a classic.

Share this review


Link to review
Guest

Unknown date

  
very great5/5

Share this review


Link to review
Guest

Unknown date

  
pretty good5/5-mohaa555,im too nice on rating this

Share this review


Link to review
Guest

Unknown date

  
awsome! the architecture is amazing!

Share this review


Link to review
Guest

Unknown date

  
not bad. 3/5

Share this review


Link to review
Guest

Unknown date

  
Very Good! A MUST have! I love turkeys.

Share this review


Link to review
Guest

Unknown date

  
4 stars. Recommended for anyone who likes dark quakish layout. Also makes nice use of zdoom features, and plays quite well. -TeH NeXuS

Share this review


Link to review
Guest

Unknown date

  
So much fucking pwnage.

Share this review


Link to review
Guest

Unknown date

  
nice quake-style map

Share this review


Link to review
Guest

Unknown date

  
5 stars for a great map and a classic, but I really wonder why this map's theme is so out of sync with the other two (id=11846 and id=15393). That's not that it's a problem, in fact I liked the theme a lot, it just makes me wonder why the theme changes. The Descent 2 music in this and the second one I think is a good choice, because those tracks are rarer heard compared to Heretic/Hexen/ROTT/m aybe Blood/Duke3D, etc. 5/5

Share this review


Link to review
Guest

Unknown date

  
This rules. Also check out: Satanx.wad.

Share this review


Link to review
Guest

Unknown date

  
The map has some nice tricks and traps, but all in all it was pretty bland. It was also way too easy for my likings and some rooms were too big and empty. Nevertheless, the map alone looked pretty cool.

Share this review


Link to review
  • File Reviews

    • By Roofi · Posted
      "The Secret Energy" is a moderately difficult Death-Destiny inspired map happening in a surrealistic base located in natural landscapes. As Black Room , I loved the mystic ambiance  and the proper detailing. Also , this map offers a lot of exploration thanks to the semi-linear progression . Finding the secret area was exciting.   The level reminded me a lot of Elysion , especially the beginning where a timed battle occurs.   If I can compare DD's maps with Paul977's ones , I have the feeling that Paul977 create fairer fights in less cramped layouts. So , I think P977's maps is a good way to initiate yourself into Death-Destiny's style.   Here are my stream with the successful attempt (No micro) :     My demo : Energy_3034.lmp
    • By Roofi · Posted
      One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.   No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.   Here is my UV saveless Demo (maybe boring to watch but whatever !)   DEMO
    • By Kapanyo · Posted
      Pretty insubstantial, but charming nonetheless. It's basically a one-minute traipse through some large pitch-black corridors with ghostly wailing coming from everywhere. I'll admit there was a bit of tension when I walked into the dark room and didn't know what monsters were in there since all the sounds were replaced with that wailing but - spoiler alert - there are only Spectres in the level. Otherwise, for its time, it's a pretty entertaining WAD for a minute and I like the narrative it's trying to tell.
    • By Stale Meat · Posted
      Incredibly simple, really short, rough around the edges, and very unorthodox. Despite it not being much of anything, the level still managed to stick out enough for me to remember it among the countless other levels included on those D!Zone CD's. For such an early map the idea it is trying to convey is played out surprisingly well.

      Just like the story text says, you fall down into Hell to grab some magical armor to escape with. The escape of course being a convenient blue skull inside the armor you need in order to open a lift out of the dark canyon you end up in. The fact that there are far too many spectres to actually kill does help lend to the need of urgency in getting out, combined with their new sounds and dark lighting. It really is a pretty interesting idea overall.

      And unfortunately there isn't much to the map beyond this idea. You can finish it in a matter of minutes, with half of it falling down ledges and into teleports to simulate you going deeper into Hell. All of this of course combined with the typical issues of such early Doom maps (texture misalignment, simple and jagged sectors) leaves the actual game play much to be desired.

      Overall it is an interesting way to execute a cool idea within vanilla Doom, although alone it is not nearly enough to justify a level. Would personally give it a 2.5 (rounded up to 3 for personal fondness) out of 5 considering you go into it with 1994-levels of expectations.
    • By Maximum Matt · Posted
      The most beautifully shite map ever created.  
×