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Subversion

   (30 reviews)
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About This File

A 5 level episode for Doom. There are 3 former NHFL maps and 3 new ones. For more info, read the story.


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Guest

Unknown date

  
Pretty good mapsmanship, though the level design often feels a bit forced. The gameplay is where it really falls flat, though. Anyone with instincts for the game will find these maps way too easy. Even being way out of practice I rarely fell below 90% health. It might be the only map set I've played that is actually easier than Knee Deep in the Dead. Still fun, but it's no challenge. I'll round up and give it **** -sargebaldy

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Unknown date

  
A fun set of short levels. Focus is on gameplay, and there's a lot of enjoyable small-scale combat, often involving barrels of exploding fun. Could have done with a bit more height variation, a bit more open-endedness and a few more secrets. The mix of tech and hell is really well done, and overall this is one of the more enjoyable WADs I've played recently. Easily makes the grade - 4/5.

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Guest

Unknown date

  
Awesome map

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Guest

Unknown date

  
Good mapset. But I wonder why there are so many votes and so few reviews (reminds me of fhc1, that wad was voted over and over by the same IP and the mods eventually cleaned it up).

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Unknown date

  
Awesome wad, I really like how it shows a uac base subverting into something more sinister -Dron

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Guest

Unknown date

  
I think this got so many stars because of the detail it had in 2001. Nowdays, this is just an average wad at best. Back then, almost 9 years (or more) ago... it was hot shit. 4/5

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Guest

Unknown date

  
nice

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Guest

Unknown date

  
Curious this is rated so high. It looks good enough, in a kinda plastered-on STARTAN way but it doesn't really give much thought to textures as "materials". Gameplay is easy and predictable, even without the secrets there is bucketloads of health and E3M8 ends in a strange anticlimax. I find it hard to rate this more than 2/5 j

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Unknown date

  
A masterpiece.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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