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Subversion

   (30 reviews)
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About This File

A 5 level episode for Doom. There are 3 former NHFL maps and 3 new ones. For more info, read the story.


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Guest

Unknown date

  
Pretty good mapsmanship, though the level design often feels a bit forced. The gameplay is where it really falls flat, though. Anyone with instincts for the game will find these maps way too easy. Even being way out of practice I rarely fell below 90% health. It might be the only map set I've played that is actually easier than Knee Deep in the Dead. Still fun, but it's no challenge. I'll round up and give it **** -sargebaldy

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Guest

Unknown date

  
A fun set of short levels. Focus is on gameplay, and there's a lot of enjoyable small-scale combat, often involving barrels of exploding fun. Could have done with a bit more height variation, a bit more open-endedness and a few more secrets. The mix of tech and hell is really well done, and overall this is one of the more enjoyable WADs I've played recently. Easily makes the grade - 4/5.

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Guest

Unknown date

  
Awesome map

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Guest

Unknown date

  
Good mapset. But I wonder why there are so many votes and so few reviews (reminds me of fhc1, that wad was voted over and over by the same IP and the mods eventually cleaned it up).

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Guest

Unknown date

  
Awesome wad, I really like how it shows a uac base subverting into something more sinister -Dron

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Guest

Unknown date

  
I think this got so many stars because of the detail it had in 2001. Nowdays, this is just an average wad at best. Back then, almost 9 years (or more) ago... it was hot shit. 4/5

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Guest

Unknown date

  
nice

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Guest

Unknown date

  
Curious this is rated so high. It looks good enough, in a kinda plastered-on STARTAN way but it doesn't really give much thought to textures as "materials". Gameplay is easy and predictable, even without the secrets there is bucketloads of health and E3M8 ends in a strange anticlimax. I find it hard to rate this more than 2/5 j

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Unknown date

  
A masterpiece.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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