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Doomworld Speedmapping Compilation #7

   (5 reviews)
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About This File

This is a compilation of the WADs entered in Doomworld's seventh speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a Doom 1 level in the episode 1 style.


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Unknown date

  
Nine levels dated July 2001. It feels like an actual 1995 megawad, which is either a good thing or a bad thing depending on your outlook. E1M1 is a fun intro; E1M2 is trivial (basically just two rooms); E1M3 has more baddies, but it's pretty bad; E1M4 looks promising but is again just two rooms; E1M5 has four rooms, but a good monster rush; E1M6 and E1M7 taken together are easily the best two levels; E1M8 is potentially good but bugged (SLIGE?); E1M9 is just dull.

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It's for Doom1. Read the TXT file.

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Fun for a little speedrun map. Should try this one day too.. 3/5 - Optimus

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These are okay for speed maps. I suppose they are organized by difficulty because there aren't any barons in the last level yet you get some earlier. The last level has a high-damage floor in a central room with a non-liquid which makes it a deadly map. "Boom compatible" sounds like bullshit unless I messed something because I played each level with vanilla. This seemingly false flag forced me to play level by level in case they broke, instead of in one go. ***

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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