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Doomworld Speedmapping Compilation #7

   (5 reviews)
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About This File

This is a compilation of the WADs entered in Doomworld's seventh speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a Doom 1 level in the episode 1 style.


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Unknown date

  
Nine levels dated July 2001. It feels like an actual 1995 megawad, which is either a good thing or a bad thing depending on your outlook. E1M1 is a fun intro; E1M2 is trivial (basically just two rooms); E1M3 has more baddies, but it's pretty bad; E1M4 looks promising but is again just two rooms; E1M5 has four rooms, but a good monster rush; E1M6 and E1M7 taken together are easily the best two levels; E1M8 is potentially good but bugged (SLIGE?); E1M9 is just dull.

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Unknown date

  
It's for Doom1. Read the TXT file.

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Unknown date

  
Fun for a little speedrun map. Should try this one day too.. 3/5 - Optimus

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These are okay for speed maps. I suppose they are organized by difficulty because there aren't any barons in the last level yet you get some earlier. The last level has a high-damage floor in a central room with a non-liquid which makes it a deadly map. "Boom compatible" sounds like bullshit unless I messed something because I played each level with vanilla. This seemingly false flag forced me to play level by level in case they broke, instead of in one go. ***

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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