Title : Doomworld Speedmapping Compilation #6
Filename : dwspd006.wad
Release date : 6/30/01
Author : Various
Description : This is a compilation of the WADs entered in
: Doomworld's sixth speedmapping exercise.
: Participants were given 120 minutes to create a
: Doom 2 level on a certain theme. This week's
: theme was to build a new final level for Doom 2.
: A longer explanation can be found below.
Additional Credits to : http://www.telefragged.com/speedmaps/ for
: bringing this idea to my attention. Everyone who
: showed up for the exercise, even if they couldn't
: make a level. Doomworld.com. id Software.
* What is included *
New levels : Yes
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos Replaced : No
Other : No
Other files required : Boom-compatible source port
* Play Information *
Game : Doom 2
Map # : Map01 - Map11 + E3M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other Game Styles : No
Difficulty Settings : Some
* Construction *
Base : From scratch
Build Time : 120 minutes
Editor(s) used : Various
Known Bugs : The levels in this WAD were all built in 100
: minutes, so they did not have a chance to be
: thoroughly tested. Some bugs undoubtedly exist.
Will Not Run With... : Any non-Boom-compatible port
* The Story *
It is 10:00 PM, October 2, 1994. As Ron Jomero, senior member of id
Software, you are about to burn the gold master of Doom 2 and send it off
to GT Interactive for duplication and distribution. It's late and everyone
is ready to head home and finally get some well-deserved sleep. Just as
you are about to hit "Copy," lead programmer Con Jarmack stands bolt
upright from his office chair.
"Wait a minute," he says, his eyes as big as saucers. "We totally forgot
about Map30! The last level!"
A shocked hush comes over the room as everyone realizes that they assumed
someone else had made the final map for Doom 2. All eyes drift your way.
As you push your flowing mahogany locks out of your face, you painfully
remember your boasts earlier in the day of being id Software's fastest
mapper by light-years.
The gold master needs to be at Fed Ex by 11:59 PM in order to be shipped
overnight to GT Interactive. If they don't get it by tomorrow morning, it
can't be on shelves on time and id Software loses eight billion dollars.
Allowing 20 minutes to copy the files and burn rubber down to FedEx in your
Ferrari, you have 100 minutes to design the perfect final level for Doom 2.
GET MOVING, RON!
* The Levels *
Map01 -- BlackTerror
Map02 -- Bloodshedder
Map03 -- Ebola
Map04 -- Fredrik
Map05 -- Hirogen2
Map06 -- Joe Pallai
Map07 -- Nick Baker
Map08 -- Nunoc
Map09 -- SgtCrispy
Map10 -- Sir Robin
Map11 -- Skarj
E3M1 -- Captain Napalm
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/