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Doomworld Speedmapping Compilation #6

   (5 reviews)
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About This File

This is a compilation of the WADs entered in Doomworld's sixth speedmapping exercise. Participants were given 120 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a new final level for Doom 2. A longer explanation can be found below.


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Unknown date

  
I liked Map 04 also. Map 01, Map 05, and E3M1 all suck.

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Unknown date

  
Awesome maps. Map04 rocked ass. Loved it alot. 5/5- Moti

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Unknown date

  
Map01 and Map02 are so simple they hurt. Map03 proves to be an interesting challenge, aside from the cyber, this one's pretty easy. Map04 is the best from them all. Map05 has a good design, but the IoS looks kinda messy. The rest of the maps suck too, and the Doom1 doesn't have an exit button or something

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Unknown date

  
Since the theme was last level of doom I guess these could be a little better that crap. 4/3/07

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Unknown date

  
no.4 wins by a longshot dont forgit to play the musick code for lv 30 with theze!

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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