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Doomworld Speedmapping Compilation #9

   (3 reviews)
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About This File

This is a compilation of the WADs entered in Doomworld's ninth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to try and rebuild E1M1 without looking at the original.


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Unknown date

  
MAP01 is the most accurate one, however it has some flaws, the most notable one, the exit switch. MAP02 compensates accuracy with slaughterfest. kinda unfair, but amusing no less

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Unknown date

  
Two attempts to recreate E1M1 without peeking at the original. MAP01 is pretty close, but you only get one shot at entering the tunnel secret, and the exit switch doesn't work. MAP02 is so different it's hilarious, but at least it provides a fun, if brief, slaughterfest. A similar experiment, without the speedmapping requirement, would be undertaken almost eight years later (id=15757). -The Green Herring (July 15, 2009)

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Unknown date

  
Good job on the first level. The second level is fun for about 3 minutes. 4/3/07

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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