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Doomworld Speedmapping Compilation #4

   (4 reviews)
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This is a compilation of the WADs entered in Doomworld's fourth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a map set in a tech base, with at least two secret areas.


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NuMetalManiak

  

for the fourth iteration of dwspd, the theme is techbase with at least two secrets. speedmaps tend to varying themes and gimmicks, but techbase is perhaps the most common theme by nature, so in all honesty this particular compilation isn't all that fun. as usual, a mixed bag: some bad, some average, little actually good. apart from, you guessed it, Fredrik's map (MAP04), none are really good in quality. the two maps that should be skipped are MAP10 (just a bunch of Hell knights on a block, followed by a bunch of barons in another room plus a cyberdemon, barely even qualifying for techbase theme) and MAP13 (a complete throwaway map that even lacks an exit). otherwise, this falls under "play it once just out of curiosity then never really bother with it again" type of compilation.

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Unknown date

  
My faves were levels 4 and the best one of them all, level 8. While some of these maps suck, some seem like it would take longer than 100 minutes. 4/2/07

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Unknown date

  
a ty between no.2 and 4 thay mached the teck bace theme well and had some cool seacrits i also liked the storig bace them in no.8 but it was a little to cramed with monsters

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