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Title : The best of De Zeurkous Compilation
Comment on the title : Don't take `The best' seriously ;)
Filename : ZEURC.WAD
Date Finished : 07/31/2001 GMT+1
Developer : De Zeurkous (this means `Whining Bastard' in case ur wondering :)
Email Address : zeurkous@crosswinds.net
Other Releases : ***See Below***
Misc. Developer Info : Has not made a real good DooM level yet :(
Description : A compilation of most of my released DooM/DooM2
Levels.
Levels Included : Here's a table:
.----------------------------------------------------------------------------.
|Name |Filename |New MAP Number(s): |
|----------------------------------------------------------------------------|
|Deathmatch Level 1B 1) |DM1B.WAD |MAP01,E1M1 |
|The Tunnel System |ZEURK.WAD |MAP04 |
|Friggin Machines MAP01 |ZEURKOUS.WAD|MAP13 |
|Friggin Machines MAP05 |ZEURKOUS.WAD|MAP02 |
|Friggin Machines MAP06 |ZEURKOUS.WAD|MAP06 |
|Just Monsters |JM.WAD |MAP15 |
`----------------------------------------------------------------------------'
1): The latest, revised version of DM1B is included in this compilation.
Additional Credits to : ID software, Raven Software, Cyborg, TeamTNT.
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* Play Information *
Map # : Various Maps, see above
Single Player : Only MAP15
Cooperative : Only MAP15, but too easy.
Deathmatch : Yes, except MAP15
Difficulty Settings : Yes, but not implemented in MAP01 and E1M1
New Sounds : No
New Music : Yes, two tunes from TNT-EVILUTION
New Graphics : Yes, ARENADR originally from YAKWORLD.WAD (but yakworld sux, and i thought i could use it in a better wad :)
New Flats : Yes, converted the METAL2 texture to the METAL00 flat.
Demos Replaced : None
* Construction *
Base : New levels from scratch
Build Time : Hmm... dunno.
Editor(s) used : WadAuthor v1.30, DCK (dunno which version), Wintex (various versions), WadComp, Extract, List.
Known Bugs : I dunno. If you find one, mail me and i will fix it.
0May Not Run With... : MAP06 will not run with vanilla DooM ][, at least if
you fall off the ledge you get a Visplane Overflow
most of the times, and MAP01 plus E1M1, because the
number of objects. Advanced engine recommended for
MAP06, MAP01 and E1M1.