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Hsg_0102.wad

   (1 review)
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About This File

It's been a few years now since the monsters had invaded earth; and since then you have taken up residence at Earth's only remaining radio telescope facility, where you have found yourself scanning fervently for the sound of any other human voice. You bang your head on a hang- ing desk lamp with a start as the transceiver now crackles to life.. It's a transmission from the MTMM (Manned Teraforming Mars Mission), Which had launched towards Mars about four years ago. (And which was now humanities last desperate hope). We have no experience dealing with these things, they exclaim, It's a *@mn infestation.. With their current distance, and a constant 1G acceleration rate: They barely have just enough time and energy to teleport you, (and your DM squad), to what they call a secure area as they lock down the ship. My God, help us!! you hear them scream as the teleport pad hums to life, It's happening again, just like on Plutonia..


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Memfis

  
Looks interesting at first sight, then you realize that it's just a few rooms copypasted six times or so. Visually interesting but who would want to play this?

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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