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Mayan Temple

   (6 reviews)
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About This File

This is an upgraded version of Mayan666.

Mayan667 is based on the architecture of the ancient Mayan civilization. There is a large open area containing four buildings, three of which are pyramids. In the center is a sunken court where a kind of soccer to the death was once played. There are also four small underground areas off the large open area. See hint at the end of this file if you can't find the rocket launcher.

This is my attempt to create a level that works well for either deathmatch or single play. It has been play tested in all modes and tweaked for maximum fun.


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Guest

Unknown date

  
A classic old wad. I'll give it 4 out of 5 because of its age. I remember playing this wad years ago... brings back memories. It's not bad on difficulty 4... bit tough.

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Guest

Unknown date

  
Odd wad. Decent architecture for so old a map, at least in the more creative areas. Play is passable but a little dull. There are some odd teleports (if you get onto the throne and then step off, you get sent elsewhere, for example.) The textures are a mixed bag--some are nice, some are weird-looking, and for some reason there are a few of funerary masks of Egyptian Pharaohs (in a Mayan level?) Not really good, but better than a lot of shit that's out there.

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Guest

Unknown date

  
The readme mentions Mayan soccer; I am not sure if this is historically accurate. Still, the level was probably pretty impressive in 1994, with an open-plan layout and some textures from Trinity.wad (which means that these Mayan temples have brickwork from Trinity College, Cambridge, England). Nowadays it seems a bit dull - there's a decent lot of monsters, but you can dodge 'em - although it might be good in Deathmatch.

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Guest

Unknown date

  
Nice for 1994. 4/5 - Optimus

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kmxexii

Unknown date

  
"soccer to the death" refers to ōllamaliztli, a Mesoamerican alternative to conventional warfare, with no exact idea of its rules in ancient times. Currently, it resembles something of volleyball, except the ball weighs a ton and you can only strike it with your hips. MAYAN667 is a decent diversion from '94 with psychedelic custom textures and some exploration, but too much of the level is dominated by the courtyard and ball court. You get a couple of large fights out of it, at least.

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  • File Reviews

    • By NuMetalManiak · Posted
      from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.   but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.
    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
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