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Mayan Temple

   (6 reviews)
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About This File

This is an upgraded version of Mayan666.

Mayan667 is based on the architecture of the ancient Mayan civilization. There is a large open area containing four buildings, three of which are pyramids. In the center is a sunken court where a kind of soccer to the death was once played. There are also four small underground areas off the large open area. See hint at the end of this file if you can't find the rocket launcher.

This is my attempt to create a level that works well for either deathmatch or single play. It has been play tested in all modes and tweaked for maximum fun.


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Guest

Unknown date

  
A classic old wad. I'll give it 4 out of 5 because of its age. I remember playing this wad years ago... brings back memories. It's not bad on difficulty 4... bit tough.

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Guest

Unknown date

  
Odd wad. Decent architecture for so old a map, at least in the more creative areas. Play is passable but a little dull. There are some odd teleports (if you get onto the throne and then step off, you get sent elsewhere, for example.) The textures are a mixed bag--some are nice, some are weird-looking, and for some reason there are a few of funerary masks of Egyptian Pharaohs (in a Mayan level?) Not really good, but better than a lot of shit that's out there.

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Guest

Unknown date

  
The readme mentions Mayan soccer; I am not sure if this is historically accurate. Still, the level was probably pretty impressive in 1994, with an open-plan layout and some textures from Trinity.wad (which means that these Mayan temples have brickwork from Trinity College, Cambridge, England). Nowadays it seems a bit dull - there's a decent lot of monsters, but you can dodge 'em - although it might be good in Deathmatch.

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Guest

Unknown date

  
Nice for 1994. 4/5 - Optimus

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kmxexii

Unknown date

  
"soccer to the death" refers to ōllamaliztli, a Mesoamerican alternative to conventional warfare, with no exact idea of its rules in ancient times. Currently, it resembles something of volleyball, except the ball weighs a ton and you can only strike it with your hips. MAYAN667 is a decent diversion from '94 with psychedelic custom textures and some exploration, but too much of the level is dominated by the courtyard and ball court. You get a couple of large fights out of it, at least.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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