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Deleted Scene

   (8 reviews)
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About This File

This is basically a group of rooms and passages that were built to be part of my level 'Null Space'. The initial room (the courtyard with the blue key switch) and the final rooms (the pentagram teleport entry and exit) are included in Null Space, everything between them was removed because I felt this section of map was too linear and didn't really fit in with the style of map I was trying to create.

I have added some monsters and items to make this a playable single player level, but there are obvious dead ends, marked with 'no entry' signs on the walls, that lead to sections of the map that ARE included in Null Space.

Look on this as a preview of what to expect from Null space in terms of architecture and game play.


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Guest

Unknown date

  
Nice looking and fun bite-size level. Ammo is sparse, so conserve and use evasive tactics and/or infighting.

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Guest

Unknown date

  
Fun but too short. Like a null space canapes.

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Guest

Unknown date

  
cool! 5/5

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Guest

Unknown date

  
Good gameplay and level design. 5 Stars -PC

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Guest

Unknown date

  
This is dated August 2001. It's a kind of DVD bonus feature for id=11435, which is legendary. Specifically it's part of the second section in the second half. Fascinating to see it, although I understand why the section was cut - it really only amounts to a couple of corridors with bends. I wonder what happened to the other files mentioned in the readme ("voidtest" and so on)?

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Guest

Unknown date

  
ok, but short and hard. :p 3/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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