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Deleted Scene

   (8 reviews)
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About This File

This is basically a group of rooms and passages that were built to be part of my level 'Null Space'. The initial room (the courtyard with the blue key switch) and the final rooms (the pentagram teleport entry and exit) are included in Null Space, everything between them was removed because I felt this section of map was too linear and didn't really fit in with the style of map I was trying to create.

I have added some monsters and items to make this a playable single player level, but there are obvious dead ends, marked with 'no entry' signs on the walls, that lead to sections of the map that ARE included in Null Space.

Look on this as a preview of what to expect from Null space in terms of architecture and game play.


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Unknown date

  
Nice looking and fun bite-size level. Ammo is sparse, so conserve and use evasive tactics and/or infighting.

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Guest

Unknown date

  
Fun but too short. Like a null space canapes.

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Guest

Unknown date

  
cool! 5/5

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Guest

Unknown date

  
Good gameplay and level design. 5 Stars -PC

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Guest

Unknown date

  
This is dated August 2001. It's a kind of DVD bonus feature for id=11435, which is legendary. Specifically it's part of the second section in the second half. Fascinating to see it, although I understand why the section was cut - it really only amounts to a couple of corridors with bends. I wonder what happened to the other files mentioned in the readme ("voidtest" and so on)?

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Unknown date

  
ok, but short and hard. :p 3/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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