Archive Maintainer :
Update to :
Advanced engine needed : Doom2 or Doom2 for Windows95
Primary purpose : 1 Single + 4 Cooperative play + 6 Deathmatch Starts
Title : Hsg_0107.wad (Fort Apache)
Filename : Hsg_0107.wad
Release date :
Author : Harry S. Gunderson
Email Address : Midnyte2@juno.com
Other Files By Author : Hsg_0116.wad, Hsg_0101.wad, Hsg_0102.wad.
Misc. Author Info : I just putter around in my spare time designing an occasional Doom2
Map, hoping to perpetuate an old relic for those whom still use the
commercial retail port version.
Description : This is an assault scenario on the classic Star Fortress.. You have
unexpectedly found yourself somewhere on earth in a concrete walled
Fox hole, in an extremely large steel-plate lined crater. Just off in
the distance, in the center of the crater is an old style Star fort:
Which has obviously been occupied, and fortified, by the creatures.
Remembering how the American natives once did it on horseback- You
grit your teeth, grab some munitions, and take the battle to them
at a dead run.
Additional Credits to : Everyone at I.D. Software for their magnificent game creations.
Everyone at Sensor Based Systems for their excellent game editor.
* What is included *
New levels : Map 01, (One new level)
Sounds : No
Music : Yes/No -Map 03's D_COUNTD as -Map 01's D_RUNNIN
Graphics : Yes- RSKY1, A Star Chart of the August 1998 night sky- (In the process
I discovered that the Doom engine reverses the display of sky textures
from left to right on their X axis, so I reversed the graphic itself in
order to compensate): -And a few single patch textures from Hsg_0101.
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required :
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for 1 Single Player start
Cooperative 2-4 Player : Designed for 4 Cooperative Player starts
Deathmatch 2-4 Player : Designed for 6 Deathmatch Player starts
Other game styles : Not implemented
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : N/A
Editor(s) used : DeepBSP v.9.73 by Sensor Based Systems
Known Bugs : This scenario Required the use of a very large Open Sky area-
so you Will get an occasional visual plane shimmer in certain
locations. (Such as along the major nodes split boundry).
May Not Run With... : Doom2 versions prior to 1.9
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors