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DeePsea 11.2

   (18 reviews)
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About This File

The ONLY editor in the world with full native multiple DOOM port support.

DeePsea takes PWAD editing to whole new level:) A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/ DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming.


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Guest

Unknown date

  
Actually editing LEVELS in this is near impossible. It's an ok tool for extracting resources from wads and inserting them, but that's about it (and because you can do that without registering, it's not worth registering).

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Guest

Unknown date

  
Doombuilder Pwns the levelediting feature in this

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Guest

Unknown date

  
I using this editor ,but not for the level-editing(stupid control)!

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Guest

Unknown date

  
It's not very user friendly and it would probably be easier to make a doom game from scratch using gamemaker.

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Guest

Unknown date

  
Excellent all-around level/WAD editor for Doom /
Heretic / Hexen, compatible with the latest
source ports. You'll never want another editor
once you've got this puppy down! Downsides: the
shareware version has an upper limit on map size,
and the registration fee is pretty high and does
not include updates per se.

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Guest

Unknown date

  
Cluttered up and no userfriendly interface. Buggy
and annoying as hell when it doesnt properly join
sectors/draw lines/mege vertices/etc.

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Guest

Unknown date

  
This editor is stupid too much money to register dmapedit is better It also has too many confusing buttons and bugs

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Unknown date

  
For a 'stable' DooM editor this thing crashes a hell of a lot for me.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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