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DeePsea 11.2

   (18 reviews)
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About This File

The ONLY editor in the world with full native multiple DOOM port support.

DeePsea takes PWAD editing to whole new level:) A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/ DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming.


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Guest

Unknown date

  
Actually editing LEVELS in this is near impossible. It's an ok tool for extracting resources from wads and inserting them, but that's about it (and because you can do that without registering, it's not worth registering).

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Guest

Unknown date

  
Doombuilder Pwns the levelediting feature in this

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Guest

Unknown date

  
I using this editor ,but not for the level-editing(stupid control)!

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Guest

Unknown date

  
It's not very user friendly and it would probably be easier to make a doom game from scratch using gamemaker.

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Guest

Unknown date

  
Excellent all-around level/WAD editor for Doom /
Heretic / Hexen, compatible with the latest
source ports. You'll never want another editor
once you've got this puppy down! Downsides: the
shareware version has an upper limit on map size,
and the registration fee is pretty high and does
not include updates per se.

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Guest

Unknown date

  
Cluttered up and no userfriendly interface. Buggy
and annoying as hell when it doesnt properly join
sectors/draw lines/mege vertices/etc.

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Guest

Unknown date

  
This editor is stupid too much money to register dmapedit is better It also has too many confusing buttons and bugs

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Guest

Unknown date

  
For a 'stable' DooM editor this thing crashes a hell of a lot for me.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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