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GENMIDI Replacement for Ultimate Doom and Doom II

   (6 reviews)
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About This File

GENMID01.WAD is a tiny Doom wad which contains a replacement for the GENMIDI lump in the Doom IWAD. This lump controls the FM music synthesizer on sound cards using the Yamaha OPL2/OPL3 chip. Examples of such cards are Soundblaster, Adlib, and Pro Audio Sound. This GENMIDI replacement is designed to make the Doom music sound better.


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Wow. This is beyond terrible. Providing you're using this on OPL3 (either DOS SB16, DOSBox, or ZDoom emulation) this turns the music from the classic, atmospheric and emotion-filled tracks into some retarded, boingy, and off-sounding travesty which actually made me cringe. Avoid at all costs. 0/5

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E1M2 is hilarious!

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I'm not really gonna use this since I took it upon myself to replace the original music, but very good idea.

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The author said, "the quality of your FM music will improve tremendously. In fact, you will likely be astounded by the difference." Yet this makes something that has a smooth and solid sound which contributes to the game's dark theme tend toward awkward and boring, making some instruments sound splashy, weak, or strained. Just check how it turns the awesome mood of D_E1M5 or D_E1M7 to shit, or how it cripples the metal tracks. [1/5] ~Chain Mail (11/2007)

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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