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MYSTIC KEEP FOR HERETIC v2.0 Great for intense single player, or co-op play, deathmatch too.

   (6 reviews)
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About This File

This is my second attempt at a map. I released a crappy set of 9-levels last year.


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Walter confetti

  

Pretty nice map, even if it's too squarish on the layout...

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Unknown date

  
average

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Unknown date

  
Pretty good level. Took me about 30 minutes to finish it up. I think he goes a little overboard on the Maulotaur's, but they're not required to be killed in order to set of a trigger so you can just flee from them. As Naan stated, design is pretty good, especially for how old it is and the usage of new textures (and imported) isn't tacky like some other WAD authors are guilty of.

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Unknown date

  
Not all that interesting. Disagree with the above about the textures not being tacky, they are, frequently being gritty stuff that meshes poorly with the original graphics and serves mainly to try to distract from the fact that the map is a maze of bland orthogonal rooms with some pointless detailing here and there, too little use of vertical architecture and too many switches.

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Unknown date

  
Looks like another forgotten not-so-bad wad. The general level design is pretty, from good usage of other game's textures to well hidden secrets. But the whole thing remained very easy, I've completed it on the first try. 4/5. ~Naan

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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