Archive Maintainer :
Update to :
Advanced engine needed : ZDoom 1.23 beta20 or higher
Primary purpose : Single+Coop play
Title : The House of Pain II
Filename : B79HPAIN2.WAD
Release date : 18/09/2001
Author : Berserker
Email Address : firstname.lastname@example.org
Other Files By Author : B79PURGE.WAD CASTLE_B.WAD GOOZZ.WAD
Misc. Author Info : Student with far too much time to waste...
Description : Welcome to this new release of "House Of Pain 2".
I have converted all the original maps to the
Hexen format supported by ZDoom and added some
"special effects" too. In some maps the design is
still mostly that of the first release, so don't
be surprised if some spots may look a bit dumb
or too easy or even evidence of scarce editing
ability... :) Other maps (e.g. MAP09) have
undergone a better and wider process of enhacement.
The maps i think were better "enhanced" are Map03
Map05 and Map09. Take a look at the README file
to get more detiled info and to read the 'Mission
Briefings' for each map.
Other info: single player levels. The setting can
vary from hi-tech bases to hellish locations.
Many open areas present. Each map can be completed
independently from the others, but I'd reccomend
the play them in the order.
Additional Credits to : id, Jim Flynn, Rick Clark and the authors of the
editors and utilities used.
* What is included *
New levels : 10
Sounds : Yes
Music : Yes
Map07 tune from Doom (E3M4)
Map08 tune from Final Doom - Evilution (MAP06)
Graphics : Yes,
-Sky1 is the sky texture from Doom Episode 1
-Sky3 is a tweaked up pic of the above
-Textures "COMPHP2x" (x=1,2,3,4) by me
-Textures "FFIELDx" (x=1,2,3,4) from Rick
Clark's ZDoom Force Field Demo Wad, used
-Textures "PLATES" and "PLATE2" by me
-Textures "WFALLx" (x=1,2,3,4) by me (used
Doom2 SFALL textures as a base)
-3 colormaps (REDMAP, LAVAMAP & NUKEMAP)
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01, 02, 03, 04, 05, 06, 07, 08, 09, 10
Single Player : Designed for
Cooperative 2-4 Player : Player starts only (untested)
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : All new from scratch.
Build Time : Think a lot of time...
Editor(s) used : DEU II, DoomED "The real thing", WinDEU 5.99b1
and BSP 2.3 for the first release.
Wadconv.exe, Patcher, Wintex 4.3 and ZETH 4.05
for ZDoom editing.
Known Bugs : Polyobject bleeding on Map01 and Map05
-Map01: right sliding polyobj door in room with 3 poly
-Map05: red key locked sliding polyobj door
Please, report them to me if you come across some
other serious bugs, thanks.
May Not Run With... : OpenGl version of ZDoom based on Zdoom executable 1.22
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get the file that this text file describes *
The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites: http://www.geocities.com/berserker79.geo/hpain2.html