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Europa 1

   (18 reviews)
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About This File

This is the first map in my soon to be mini series of Boom-compatible maps with a very non-linear layout. You can visit the areas of this level in any order and there are 6 different starts to choose from (some easy, some near impossible). See the end of the document for the story =)


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Guest

Unknown date

  
Supergod and Zalewa coop approved. 5/5

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Guest

Unknown date

  
Why so few votes? Its a very good map.

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Guest

Unknown date

  
Trying out the 6 different teleporters made my numerous runs interesting and let me find out a good strategy. Once you know a little bit your environment, the hardest thing is staying focused. Remembering playing and enjoying this almost non stop in a weekend and finally after an hour of gameplay the last damned monster on this map killed me. Coldfusio

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Guest

Unknown date

  
This map is tough but I got to the exit on UV. I guess I can't say anything bad about it. 4/4/07

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Guest

Unknown date

  
This map is absolutely no fun!

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Guest

Unknown date

  
This map is absolutely great fun! I'm the opposite of you! And it looks great too! Well, thanks atleast for leaving a review :)

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Guest

Unknown date

  
Pretty nonlinear and hard UV

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Guest

Unknown date

  
Normally this author is excellent, and this level
does look great. The idea of 6 different starts
is good... but here it's just done all wrong.
Yes, the .txt file says it's hard, but going
against a Cyber Demon and Baron in a tight room
with a pistol? What's the point? Couldn't be
bothered to waste my time to find the one
completable route through the level.

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Guest

Unknown date

  
This is dated October 2001. It's one of those meaty, manly levels where you slaughter hundreds of monsters (700+ in this case) in a large-scale castle-style level, and they slaughter you. You start with six teleporters, I chose the first on the left and got surprisingly far on my first go before dying. It's basically about five or six setpiece battles strung together with corridors - the large dark hall was my favourite, the rest is very hard but great fun.

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Guest

Unknown date

  
A great nonlinear HR-styled massacre. Recommended if you like either the HR-style or nonlinear maps. Otherwise stay far away. 5/5

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Unknown date

  
Excellent design with extreme gameplay. I found UV too difficult, so I had to play on HMP of which there's quite a drop in difficulty. But as I said the gameplay is great and the architecture is real solid. 4/5.

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Eye del Cul

Unknown date

  
Big map with a lot of exploration. And sometimes unfair, but I enjoyed it for more than an hour, so it has its merit. -- 4/5

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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