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Europa 1

   (18 reviews)
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About This File

This is the first map in my soon to be mini series of Boom-compatible maps with a very non-linear layout. You can visit the areas of this level in any order and there are 6 different starts to choose from (some easy, some near impossible). See the end of the document for the story =)


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Guest

Unknown date

  
Supergod and Zalewa coop approved. 5/5

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Guest

Unknown date

  
Why so few votes? Its a very good map.

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Guest

Unknown date

  
Trying out the 6 different teleporters made my numerous runs interesting and let me find out a good strategy. Once you know a little bit your environment, the hardest thing is staying focused. Remembering playing and enjoying this almost non stop in a weekend and finally after an hour of gameplay the last damned monster on this map killed me. Coldfusio

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Guest

Unknown date

  
This map is tough but I got to the exit on UV. I guess I can't say anything bad about it. 4/4/07

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Guest

Unknown date

  
This map is absolutely no fun!

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Guest

Unknown date

  
This map is absolutely great fun! I'm the opposite of you! And it looks great too! Well, thanks atleast for leaving a review :)

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Guest

Unknown date

  
Pretty nonlinear and hard UV

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Guest

Unknown date

  
Normally this author is excellent, and this level
does look great. The idea of 6 different starts
is good... but here it's just done all wrong.
Yes, the .txt file says it's hard, but going
against a Cyber Demon and Baron in a tight room
with a pistol? What's the point? Couldn't be
bothered to waste my time to find the one
completable route through the level.

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Guest

Unknown date

  
This is dated October 2001. It's one of those meaty, manly levels where you slaughter hundreds of monsters (700+ in this case) in a large-scale castle-style level, and they slaughter you. You start with six teleporters, I chose the first on the left and got surprisingly far on my first go before dying. It's basically about five or six setpiece battles strung together with corridors - the large dark hall was my favourite, the rest is very hard but great fun.

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Guest

Unknown date

  
A great nonlinear HR-styled massacre. Recommended if you like either the HR-style or nonlinear maps. Otherwise stay far away. 5/5

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Guest

Unknown date

  
Excellent design with extreme gameplay. I found UV too difficult, so I had to play on HMP of which there's quite a drop in difficulty. But as I said the gameplay is great and the architecture is real solid. 4/5.

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Eye del Cul

Unknown date

  
Big map with a lot of exploration. And sometimes unfair, but I enjoyed it for more than an hour, so it has its merit. -- 4/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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