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Europa 1

   (18 reviews)
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About This File

This is the first map in my soon to be mini series of Boom-compatible maps with a very non-linear layout. You can visit the areas of this level in any order and there are 6 different starts to choose from (some easy, some near impossible). See the end of the document for the story =)


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Guest

Unknown date

  
Supergod and Zalewa coop approved. 5/5

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Guest

Unknown date

  
Why so few votes? Its a very good map.

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Guest

Unknown date

  
Trying out the 6 different teleporters made my numerous runs interesting and let me find out a good strategy. Once you know a little bit your environment, the hardest thing is staying focused. Remembering playing and enjoying this almost non stop in a weekend and finally after an hour of gameplay the last damned monster on this map killed me. Coldfusio

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Guest

Unknown date

  
This map is tough but I got to the exit on UV. I guess I can't say anything bad about it. 4/4/07

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Guest

Unknown date

  
This map is absolutely no fun!

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Guest

Unknown date

  
This map is absolutely great fun! I'm the opposite of you! And it looks great too! Well, thanks atleast for leaving a review :)

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Guest

Unknown date

  
Pretty nonlinear and hard UV

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Guest

Unknown date

  
Normally this author is excellent, and this level
does look great. The idea of 6 different starts
is good... but here it's just done all wrong.
Yes, the .txt file says it's hard, but going
against a Cyber Demon and Baron in a tight room
with a pistol? What's the point? Couldn't be
bothered to waste my time to find the one
completable route through the level.

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Guest

Unknown date

  
This is dated October 2001. It's one of those meaty, manly levels where you slaughter hundreds of monsters (700+ in this case) in a large-scale castle-style level, and they slaughter you. You start with six teleporters, I chose the first on the left and got surprisingly far on my first go before dying. It's basically about five or six setpiece battles strung together with corridors - the large dark hall was my favourite, the rest is very hard but great fun.

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Guest

Unknown date

  
A great nonlinear HR-styled massacre. Recommended if you like either the HR-style or nonlinear maps. Otherwise stay far away. 5/5

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Guest

Unknown date

  
Excellent design with extreme gameplay. I found UV too difficult, so I had to play on HMP of which there's quite a drop in difficulty. But as I said the gameplay is great and the architecture is real solid. 4/5.

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Eye del Cul

Unknown date

  
Big map with a lot of exploration. And sometimes unfair, but I enjoyed it for more than an hour, so it has its merit. -- 4/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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