Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The Darkest Hour

   (70 reviews)
Sign in to follow this  

Guest

About This File

7-level hub set in the Star Wars universe, using enemies, weapons, graphics, sounds, and music from Dark Forces. Play the role of Wrok Onmo, leader of a vicious gang of interstellar mercenaries. Steal the plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a "disagreement" with Quatto the Hutt in his fortified palace. Hook up with a rebel spy in Mos Denra who is willing to pay hansomely for your services. Take down the IRF on the remote planet of Nagin Prime.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

   1 of 1 member found this review helpful 1 / 1 member
not really interesting. 2/5

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Legendary TC! 5/5 - DooMike

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
One of the best, after Sonic and Ksutra

Share this review


Link to review
YouAreTheDemons

  
If you like Star Wars, you're going to like this wad. If you don't like Star Wars, you're going to like this wad. If you like wads, you're going to like this wad. If you like shit holes, you're going to really like this wad.

Share this review


Link to review
Guest

Unknown date

  
Bah, the levels feel kinda hollow and scraped together, and not all that impressive unless you have a hard-on for star wars.

Share this review


Link to review
Guest

Unknown date

  
Ok, I think you need to improve in the guns. Where's the laser when you shoot the blaster or hand gun? I really hated the blaster acting like a shotgun. Apart from that, it was a kick ass WAD and well made. I'm giving it 4.

Share this review


Link to review
Guest

Unknown date

  
Good fun, and actually made me want to dig out Dark Forces again and see if it works on a modern-day PC. Were there ever any Dark Forces level editors? If so, it would be amusing to see someone make a Doom clone with the Dark Forces engine.

Share this review


Link to review
Guest

Unknown date

  
Star Wars meets DooM? Who would have thought it was possible ;)

Share this review


Link to review
Guest

Unknown date

  
It sucks. Zero Stars. Just Kidding, it was good. 4 stars out of 5 for a nice job well done.

Share this review


Link to review
Guest

Unknown date

  
O god.. This is holy... -worships the TC- 10/5 :-)

Share this review


Link to review
Guest

Unknown date

  
darkest hour is among the best zdoom wads I have
ever played.Nice detail,challenge and zdoom
scripting.Great job Rex!

Share this review


Link to review
Guest

Unknown date

  
Kicks ass, even though I don't like Star Wars.

Share this review


Link to review
Guest

Unknown date

  
After playing the prequel (Dawn - A Prelude) I went back and played Dark Hour again. Thoroughly enjoyable, as before. Like being in one of the Star Wars movies.

Share this review


Link to review
Guest

Unknown date

  
Adventure-type TC with stunning 3D graphics (try it @ 2560x1600 :-) ). Gameplay is a bit briefing-based, and works quite well despite the need for some exploring. Overall not perfect, but way better than pretty darn good, so 5/5 for this 2001 (!) wad. RC thanks for creating & sharing this very nice adventure!

Share this review


Link to review
Guest

Unknown date

  
For being more than 4 years old this is a very good wad.

Share this review


Link to review
Guest

Unknown date

  
the best starwars doo, i'm playing the sequel right now 5/5 -xizor (i just gave myself a name right now)

Share this review


Link to review
Guest

Unknown date

  
GREAT!! Levels, ZDoom use, GP, and AR all combine
to make DarkHour the ULTIMATE ZDoom experience!!

Share this review


Link to review
Guest

Unknown date

  
The best Star Wars themed map pack out there, don't miss it's prequel (Dawn: A Prelude).

Share this review


Link to review
Guest

Unknown date

  
This is very nice. I think ammo/health is balanced very nicely. Great new graphics and guns!!! Non linear. Awesome stuff! I feel a bit bitter, though, towards all the walking you lot made me do. I must have been lost about a dozen times (for not too long though) and I had to walk around A LOT to progress. Also, there is too much symmetry. I suppose that can be part of its charm and even realism but I feel it was overdone. Great work tho. 4 stars --- Starburst.

Share this review


Link to review
Guest

Unknown date

  
Hey everyone! It is now May 18, 2005 and Star Wars: Episode 3: Revenge of the Sith will be coming out tomorrow, of course. I am going to celebrate by downloading this wad. I recommend for everyone to go out and at least watch that movie. I hear that it will be the best of the new Star Wars series, and may even be rivaling the Return of the Jedi. Anyways, this wad looks pretty good so I'm going to give it a shot!

Share this review


Link to review
Guest

Unknown date

  
It was pretty impressive, but to be honest, I didn't like some of the sounds and the new weapons. Some of the sounds, because they were taken straight from the movies, had sounds other then them talking, screaming, etc in them, such as an explosion, or part of the music. As for the weapons, all you really did was change their sound and names, in a pretty poor way too I might add.

Share this review


Link to review
  • File Reviews

    • By Zalewa · Posted
      Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
    • By Agent6 · Posted
      And thus, Stardate 20x6 is finished.   Stardate 20x6 is a 8-level wad consisting of challenging levels with enemy placements and encounters in the vein of slaughter, with an actual slaughter level featuring 1000 enemies at the end.   The wad is centered around the color purple. This means that a number of textures and effects have been replaced and purple plays a major role in creating the mood and atmosphere of the levels, but isn't overused so that it becomes an annoyance. Besides a new set of textures it also features a new soundtrack similar to the one heard in Sunlust, but with a slightly more emphasis on the atmosphere rather than epicness while still very much keeping you and the action going (Sunlust did include a few "battle" songs which were used in a few levels, and in another megawad as well, I think), a new menu background, and intermission screen. It does not feature new enemies, weapons, or sounds.   Considering these levels have been created by Ribbiks, there are many similarities in terms of gameplay and design with Sunlust. One of the easiest similarities that is immediately noticed is the enemies who are in plain sight in a couple of levels are in a sleeping/unalerted state with their backs to the player. As I assumed in the case of Sunlust, it was likely done in order to allow the player to observe his environment and create a strategy of sorts before jumping into the action. The difficulty is also designed the same way, with UV being reserved for veterans and highly skilled players, while everything else is for less than stellar players. I have completed Stardate on HMP.   The maps are solid, combining challenging gameplay with good architecture and atmosphere, and also include a few ingenious traps which are less cruel than what could be seen in MAP29 of Sunlust (or should I say the Arch-Vile room instead?). The action takes place mostly on various space bases and every now and then a breathtaking sight might catch your attention when you find yourself outside. My favorite level is going to be MAP03, and the trap with a Cyberdemon on one end and Revenants on the opposite was damn fun. It might look threatening at first, but really, all that needs to be done is avoiding potential damage caused by their infighting and taking care of the incoming waves of Imps and Hell Knights until they're done slaughtering each other. As about design flaws, there are some dark rooms in certain levels where it's pretty difficult to navigate. The enemies are always visible so the problem is not that you don't know where you're taking damage from, but rather the room itself because it's so dark it's difficult to see what's in front of you sometimes. I did manage to hurt myself with the RL as well as get killed by a Cyberdemon because I accidentally ran into a wall. I would not advise using that weapon in these rooms. Use the Chaingun, SSG, or Plasma Gun instead, and always be aware of your environment. It's always good to rely on the environment as much as possible to make things more interesting and challenging, after all, many of the later levels also include some really tricky platforming sections, but the use of lighting could be more efficient. For this reason I would definitely not advise using the Software of your port of choice either.   The final level, as previously mentioned, is once again a slaughter map with a couple of nasty but highly creative enemy placements. Ever seen pyramid-like structures with Chaingunners on them? Me neither, until now. No Icon of Sin boss, and once everyone's dead you have to destroy a reactor (or, I think it's a reactor anyway) which ends the journey. A great level, but the existence of the said reactor is a bit questionable considering the location. I think it was just fine without it.   And I think that covers everything. It's short and sweet, go check it out, it's worth your time.
×