The Darkest Hour

   (70 reviews)
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Author

ReX claussen

About This File

7-level hub set in the Star Wars universe, using enemies, weapons, graphics, sounds, and music from Dark Forces. Play the role of Wrok Onmo, leader of a vicious gang of interstellar mercenaries. Steal the plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a "disagreement" with Quatto the Hutt in his fortified palace. Hook up with a rebel spy in Mos Denra who is willing to pay hansomely for your services. Take down the IRF on the remote planet of Nagin Prime.

Credits

Lucas Arts for their excellent "DooM clone" Dark Forces id Software for DooM, DooM2 3DRealms for Duke Nukem3D, from which I extracted the moonscape sky patches, which I then modified to create 2 tall sky textures. Also the space suit, satellite dish, and numerous other graphics. Randy Heit (zdoom.notgod.com) for his incredible source port Neil Bowman (www.geocities.com/area51/lair/1800/stardoom.html) for the Rogue Jedi, miscellaneous sprites, graphics, sounds, and music. John Wriston (as344@detroit.freenet.org) for what I believe was the first conversion of Dark Forces enemies (7/23/1996) for use in DooM in his Stwargfx.wad Garrett Granger (http://www.geocities.com/TimesSquare/Arcade/5333/) for some graphics from his SWDOOM2 project Jared-Michael Stein for graphics from swgfx8.wad (found on cdrom.com) Rich "Weeds" Nagel (http://ourworld.compuserve.com/homepages/RichNagel, RichNagel@Compuserve.com,) for his Nitesky2.wad, which I modified to create a tall sky texture (starry sky with nebula), and a starry sky Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer .net) for his skypack2.wad, which contains fantastic skyscapes. Chris Pisarczyk AKA ChrisDragon (chrisdrgn@hotmail.com) for his Half- Life textures in Valve.wad Greg Zapf for the cool sounds in Swsnd0.wad Jonathan Daughtrey for additional sound in Cinsound.wad Chris Hopkins, who, back in 1994, was probably the first person to convert Star Wars music for use in DooM (Swmusfx4.wad)

Base

All levels from scratch.
Most sounds, music, and graphics from Dark Forces by Lucas Arts.
Other resources as credited.

Build Time

7 months

Editors Used

CAGE to extract graphics from Dark Forces BMPDF to convert DF graphics into bitmap format Wally to extract textures from Duke Nukem3D MS Paint & PhotoShop to convert into DooM palette & to modify graphics WinTex to insert graphics, other lumps into the pwad, merge maps DeepSea for additional graphics work, including creating oversize textures, creating texture names, lump management, etc. XWE for additional graphics work and lump management WadAuthor to create the maps & scripts

Bugs

None




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Unknown date

  • 2
   1 of 1 member found this review helpful 1 / 1 member
not really interesting. 2/5

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Legendary TC! 5/5 - DooMike

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
One of the best, after Sonic and Ksutra

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YouAreTheDemons

  • 1
  
If you like Star Wars, you're going to like this wad. If you don't like Star Wars, you're going to like this wad. If you like wads, you're going to like this wad. If you like shit holes, you're going to really like this wad.

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Unknown date

  • 4
  
Bah, the levels feel kinda hollow and scraped together, and not all that impressive unless you have a hard-on for star wars.

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Unknown date

  • 4
  
Ok, I think you need to improve in the guns. Where's the laser when you shoot the blaster or hand gun? I really hated the blaster acting like a shotgun. Apart from that, it was a kick ass WAD and well made. I'm giving it 4.

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Unknown date

  • 4
  
Good fun, and actually made me want to dig out Dark Forces again and see if it works on a modern-day PC. Were there ever any Dark Forces level editors? If so, it would be amusing to see someone make a Doom clone with the Dark Forces engine.

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Unknown date

  • 5
  
Star Wars meets DooM? Who would have thought it was possible ;)

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Unknown date

  • 4
  
It sucks. Zero Stars. Just Kidding, it was good. 4 stars out of 5 for a nice job well done.

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Unknown date

  • 5
  
best star wars tc 5/5

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Guyofdoom42

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  • 3
  
awesomezness i played for hours on end

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Unknown date

  • 5
  
The best TC for me.

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Unknown date

  • 3
  
O god.. This is holy... -worships the TC- 10/5 :-)

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Unknown date

  • 5
  
darkest hour is among the best zdoom wads I have
ever played.Nice detail,challenge and zdoom
scripting.Great job Rex!

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Unknown date

  • 5
  
Kicks ass, even though I don't like Star Wars.

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  • 5
  
After playing the prequel (Dawn - A Prelude) I went back and played Dark Hour again. Thoroughly enjoyable, as before. Like being in one of the Star Wars movies.

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Unknown date

  • 5
  
Adventure-type TC with stunning 3D graphics (try it @ 2560x1600 :-) ). Gameplay is a bit briefing-based, and works quite well despite the need for some exploring. Overall not perfect, but way better than pretty darn good, so 5/5 for this 2001 (!) wad. RC thanks for creating & sharing this very nice adventure!

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  • 5
  
For being more than 4 years old this is a very good wad.

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  • 5
  
the best starwars doo, i'm playing the sequel right now 5/5 -xizor (i just gave myself a name right now)

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Unknown date

  • 5
  
GREAT!! Levels, ZDoom use, GP, and AR all combine
to make DarkHour the ULTIMATE ZDoom experience!!

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  • 5
  
The best Star Wars themed map pack out there, don't miss it's prequel (Dawn: A Prelude).

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Unknown date

  • 4
  
This is very nice. I think ammo/health is balanced very nicely. Great new graphics and guns!!! Non linear. Awesome stuff! I feel a bit bitter, though, towards all the walking you lot made me do. I must have been lost about a dozen times (for not too long though) and I had to walk around A LOT to progress. Also, there is too much symmetry. I suppose that can be part of its charm and even realism but I feel it was overdone. Great work tho. 4 stars --- Starburst.

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  • 5
  
Hey everyone! It is now May 18, 2005 and Star Wars: Episode 3: Revenge of the Sith will be coming out tomorrow, of course. I am going to celebrate by downloading this wad. I recommend for everyone to go out and at least watch that movie. I hear that it will be the best of the new Star Wars series, and may even be rivaling the Return of the Jedi. Anyways, this wad looks pretty good so I'm going to give it a shot!

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  • 4
  
It was pretty impressive, but to be honest, I didn't like some of the sounds and the new weapons. Some of the sounds, because they were taken straight from the movies, had sounds other then them talking, screaming, etc in them, such as an explosion, or part of the music. As for the weapons, all you really did was change their sound and names, in a pretty poor way too I might add.

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Unknown date

  • 5
  
it rocks

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  • File Reviews

    • By Agent6 · Posted
      Alright, so, what can I say about Memento Mori 2 after finishing it and the first one?   Well, first of all, the levels are more beautiful, visually it aged noticeably better than the original and uses more custom textures, some already seen in the original. The music is on par with the original.   The levels themselves are overall better designed for the most part, but here is where the problems make themselves known. MM2 is clearly designed more for co-op than single player. This starts getting very noticeable after MAP24. Whereas the original had a few maps that dragged on, particularly at the beginning of the wad, this one drags on extremely bad after MAP24. Not just that the maps are starting to become huge and with hundreds of enemies and very annoying traps, it also starts becoming more confusing and tiring, MAP27 being the worst offender. The main tower in MAP28, or rather the overall level, is unfun as well, doing a poor job at keeping you entertained for the most part, save for a few areas where you also get an Invulnerability, but not on the edge of your nerves like MAP27 does. Eh, the traps don't go crazy at least.   Post MAP24 levels simply become tiresome and no longer bring much pleasure. The war of attrition also gets real in some maps, MAP27 still being the best example, giving you lots of rockets and some health to recover from the orgy, if you manage to find the secrets, but not much else. Without locating the secrets it can be extremely infuriating and especially difficult to finish, hence me actually forcing myself to finish the wad, it was very tempting to just can the whole thing after reaching MAP24 because it ceases to be fun at that point, turning instead in a struggle for survival. Like I said, MM2 makes it very clear that it's more co-op/multiplayer oriented and not very suitable for solo, or not on UV anyway.   Unlike the first MM, I managed to locate both secret exits and I must say that for secret levels, they're pretty easy, which is very surprising. I can't compare them to the ones from the original MM because I failed to locate any of them there.   I also don't have any favorite maps to my surprise, I like most of them, and even the maps that drag on like hell are not bad themselves, just not suitable for playing solo, but can't exactly pick any, whereas City of the Unavenged from the original was easily my favorite, here? I'm not sure...   Either way, all things considered, it's a solid wad and a great sequel to the original. Worse? No, but then why the lower rating? Well, simply for not providing a solid experience in SP towards the end, so if you want to play it solo like I did, it doesn't really work anymore when you're about to finish it. It drags on and the difficulty also spikes nastily.
    • By Nems · Posted
      Sometimes, after playing through a level set that stomps your balls in, you want to relax with something a little more laid back. This is that megawad. Highly recommended. <3
    • By Summer Deep · Posted
      This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.   Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.   Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.
    • By Nems · Posted
      This was a fun mapset though it gets more challenging later on. Map 08 in particular is a mad scramble to the top while the IoS rains spawned Hell down on you. I wasn't a fan of the monster sprite changes but they were thankfully just visual changes, not behavior changes.   The bonus map can get fucked though. Hate that last room encounter. Contending with two arch-viles, a wall of revenants, a mass of cacos AND pain elementals, AND two cyberdemons while trying to move around and dodge all of that was impossible and bullshit for me.   Thankfully the bonus map is just that - a bonus. I would have dreaded encountering this in the normal roster. I'll definitely come back and play through this in the future.
    • By Catpho · Posted
      Whats with all the low scores? Anyway,this is a map with plenty of good and interesting visuals,while slightly similar to other cool wads such as swim with the whales,plasmaplant but there is still a unique-ness of its own ,and its gameplay fit for anyone who likes difficult maps. If you dont like slaughter tho,stay away.