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The Darkest Hour

   (70 reviews)
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About This File

7-level hub set in the Star Wars universe, using enemies, weapons, graphics, sounds, and music from Dark Forces. Play the role of Wrok Onmo, leader of a vicious gang of interstellar mercenaries. Steal the plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a "disagreement" with Quatto the Hutt in his fortified palace. Hook up with a rebel spy in Mos Denra who is willing to pay hansomely for your services. Take down the IRF on the remote planet of Nagin Prime.


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YouAreTheDemons

  
If you like Star Wars, you're going to like this wad. If you don't like Star Wars, you're going to like this wad. If you like wads, you're going to like this wad. If you like shit holes, you're going to really like this wad.

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Guest

Unknown date

  
Legendary TC! 5/5 - DooMike

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Guest

Unknown date

  
One of the best, after Sonic and Ksutra

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Guest

Unknown date

  
Bah, the levels feel kinda hollow and scraped together, and not all that impressive unless you have a hard-on for star wars.

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Guest

Unknown date

  
Ok, I think you need to improve in the guns. Where's the laser when you shoot the blaster or hand gun? I really hated the blaster acting like a shotgun. Apart from that, it was a kick ass WAD and well made. I'm giving it 4.

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Guest

Unknown date

  
Good fun, and actually made me want to dig out Dark Forces again and see if it works on a modern-day PC. Were there ever any Dark Forces level editors? If so, it would be amusing to see someone make a Doom clone with the Dark Forces engine.

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Unknown date

  
Star Wars meets DooM? Who would have thought it was possible ;)

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Guest

Unknown date

  
It sucks. Zero Stars. Just Kidding, it was good. 4 stars out of 5 for a nice job well done.

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Guest

Unknown date

  
best star wars tc 5/5

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Guyofdoom42

Unknown date

  
awesomezness i played for hours on end

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Guest

Unknown date

  
not really interesting. 2/5

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Guest

Unknown date

  
The best TC for me.

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Guest

Unknown date

  
O god.. This is holy... -worships the TC- 10/5 :-)

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Guest

Unknown date

  
darkest hour is among the best zdoom wads I have
ever played.Nice detail,challenge and zdoom
scripting.Great job Rex!

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Unknown date

  
Kicks ass, even though I don't like Star Wars.

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After playing the prequel (Dawn - A Prelude) I went back and played Dark Hour again. Thoroughly enjoyable, as before. Like being in one of the Star Wars movies.

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Unknown date

  
Adventure-type TC with stunning 3D graphics (try it @ 2560x1600 :-) ). Gameplay is a bit briefing-based, and works quite well despite the need for some exploring. Overall not perfect, but way better than pretty darn good, so 5/5 for this 2001 (!) wad. RC thanks for creating & sharing this very nice adventure!

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Unknown date

  
For being more than 4 years old this is a very good wad.

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the best starwars doo, i'm playing the sequel right now 5/5 -xizor (i just gave myself a name right now)

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Unknown date

  
GREAT!! Levels, ZDoom use, GP, and AR all combine
to make DarkHour the ULTIMATE ZDoom experience!!

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The best Star Wars themed map pack out there, don't miss it's prequel (Dawn: A Prelude).

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This is very nice. I think ammo/health is balanced very nicely. Great new graphics and guns!!! Non linear. Awesome stuff! I feel a bit bitter, though, towards all the walking you lot made me do. I must have been lost about a dozen times (for not too long though) and I had to walk around A LOT to progress. Also, there is too much symmetry. I suppose that can be part of its charm and even realism but I feel it was overdone. Great work tho. 4 stars --- Starburst.

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Unknown date

  
Hey everyone! It is now May 18, 2005 and Star Wars: Episode 3: Revenge of the Sith will be coming out tomorrow, of course. I am going to celebrate by downloading this wad. I recommend for everyone to go out and at least watch that movie. I hear that it will be the best of the new Star Wars series, and may even be rivaling the Return of the Jedi. Anyways, this wad looks pretty good so I'm going to give it a shot!

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Unknown date

  
It was pretty impressive, but to be honest, I didn't like some of the sounds and the new weapons. Some of the sounds, because they were taken straight from the movies, had sounds other then them talking, screaming, etc in them, such as an explosion, or part of the music. As for the weapons, all you really did was change their sound and names, in a pretty poor way too I might add.

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Guest

Unknown date

  
it rocks

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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