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Half-life

   (8 reviews)
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About This File

This was for Metabolist's Wad contest. This was rejected. :) Personally, I think it is a fun map that very weakly imitates a half-life episode. (the theme of that week's contest was to create a map that had an infestation of a base level)


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Layout consists of a number of rectangular corridors and rooms, filled with some low-tier monsters. Only a few textures have been used. Ambiance feels like a 1994 Wolfenstein-goes-Doo M map, and gameplay is primitive and unattractive. Blind red doors are a poor joke. It's clear why this map was rejected.

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Not super duper bad, but also nothing really special going on. I like how all the items are in seperate rooms instead of lying on the floor randomly. 3/5 - Zedek

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Unknown date

  
that was ok. nothing really special about it. also, i dont think that was like a half-life episode.

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Unknown date

  
This is from October 2001. It does just about resemble the early parts of Half-Life that were set in an office building - the problem is that without the sounds, lighting, monsters, atmosphere etc of Half-Life it looks very bare and simple and 1995. Simple gameplay, lots of hitscan monsters equals frustration. Two yellow keycards near the start, lots of red key doors but no red key (you don't need it anyway), the boss battle involves about seventy imps.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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