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Half-life

   (8 reviews)
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About This File

This was for Metabolist's Wad contest. This was rejected. :) Personally, I think it is a fun map that very weakly imitates a half-life episode. (the theme of that week's contest was to create a map that had an infestation of a base level)


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Layout consists of a number of rectangular corridors and rooms, filled with some low-tier monsters. Only a few textures have been used. Ambiance feels like a 1994 Wolfenstein-goes-Doo M map, and gameplay is primitive and unattractive. Blind red doors are a poor joke. It's clear why this map was rejected.

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Not super duper bad, but also nothing really special going on. I like how all the items are in seperate rooms instead of lying on the floor randomly. 3/5 - Zedek

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Unknown date

  
that was ok. nothing really special about it. also, i dont think that was like a half-life episode.

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Unknown date

  
This is from October 2001. It does just about resemble the early parts of Half-Life that were set in an office building - the problem is that without the sounds, lighting, monsters, atmosphere etc of Half-Life it looks very bare and simple and 1995. Simple gameplay, lots of hitscan monsters equals frustration. Two yellow keycards near the start, lots of red key doors but no red key (you don't need it anyway), the boss battle involves about seventy imps.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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