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DooM Resurrection Episode I

   (51 reviews)
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The Doommer

  
Can't run under ZDoom , GZDoom , PrBoom+ & GLBoom+

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Guest

  
gud

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NuMetalManiak

  
would've been great had the S_END problem been fixed. early ZDoom wad which doesn't provide too much nowadays, but can be fun to play regardless.

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Guest

  
Great legendary wad. Still great fun to play in 2015.

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Guest

Unknown date

  
not bad!

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Guest

Unknown date

  
I'm sorry, but it was too similar to Half-Life. Look man, I came here to play Doom not Half-Life. Half-Life majorly sucks but Doom is great, not this wad though. Awful lot of side-tracking, it's really annoying, Doom is about action, action, action, not point a, b, then a, c, b, I hate back tracking that's why I hate Super Metroid for Snes. Other stuff was great, lots of attention to detail and innovation even though it was from HL mostly.

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Unknown date

  
I would say the levels start out really good and get a little worse as they go. Nothing is bad and it's worth the download. 3/28/07

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Unknown date

  
Very good wad! I love the graphics and the pistol sound! 4/5!

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Guest

Unknown date

  
you are a super fuck. 5/5 - super fruck

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Guest

Unknown date

  
Generally an excellent and invigourating mapset. 4/5

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Unknown date

  
Tommie (Fatal) Quick needs to do an update, or give someone permission to upload a fix.

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Guest

Unknown date

  
This is great fun; it's a kind of Quake II / Doom hybrid, and although it's not as detailed as the (similar) Darkening series it is less wandery and more actiony. It's not nearly as hard as the second reviewer says. Perhaps standards of difficulty have changed in the last five years. It's also not really anything like Half-Life. The new pistol sound is, as someone notes above, one of a very small number of sound replacements that is actually better than theo original.

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Guest

Unknown date

  
Very overrated. Tacky use of early ZDoom stuff, and generally poor level design.

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Guest

Unknown date

  
This is as good as 007ltsd. Very challenging, especially w/ brutal doom! Alot of attention to map detail, but it's still action-oriented. It's short in 5 maps, but still good. ~4/5

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Unknown date

  
There is not one bad thing about this. Get it
now!!

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Guest

Unknown date

  
One of the best wads out there, still.

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Unknown date

  
they definately done what they intended to do doom has been resurrected cool episode! make more plz! and for anyone who don't like this to which i don't care LONG LIVE THE WOW.wad =] any way why are you still reading this comment download DooM Resurrection Episode I! trust me its a good one! i just said about the wow.wad because i really liked the concept simple yes legenadary times 10000000000000000000 00000000000000000000 0000000!

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Unknown date

  
Sweet man

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Unknown date

  
To anyone wanting to play this in a recent version of ZDoom, the fix is very simple: open the wad, find the S_END lump (not SS_END!), delete it, and save. That's all! It'll work fine from then on. :)

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Unknown date

  
Wow, for my first wad played i must say im not dissapointed. You'd think that the lack of music would be a flaw, but it actually goes with the story and makes the place FEEL empty and evacuated, and it really enhanced the overall feel of this mod. -Although there were some seemingly-random explosions in the 3rd and 4th level, and there was a problem with ammo a few times, everything seems very well done. -Good map design, better pistol sound, good sound effects.

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Unknown date

  
This wad no longer works with the current version of zdoom. 08/15/10

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Unknown date

  
As someones else wrote before Monster/Health and ammo ratio much to low, especially in Map 4. I came with 1% health in Map 4 and what awaits me after a few rooms (till then only one medkit and a stimpack): a cyberdemon and a lot of Revenants. Frustating...

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Unknown date

  
I tried to run it ZDooM & GZDooM and I got this message each time: R_InstallSprite: Sprite DEAD frame B is missing rotations

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Unknown date

  
The monster/health ratio is so low it's unplayable. If you go under 40 health it turns into a save/load fest, since it only gives you a stimpack every 3 rooms .. if you're lucky. Just plain frustrating

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Unknown date

  
i liked it.what r u gonna do about it?gooy

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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