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DooM Resurrection Episode I

   (51 reviews)
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The Doommer

  
Can't run under ZDoom , GZDoom , PrBoom+ & GLBoom+

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Guest

  
gud

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NuMetalManiak

  
would've been great had the S_END problem been fixed. early ZDoom wad which doesn't provide too much nowadays, but can be fun to play regardless.

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Guest

  
Great legendary wad. Still great fun to play in 2015.

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Guest

Unknown date

  
not bad!

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Unknown date

  
I'm sorry, but it was too similar to Half-Life. Look man, I came here to play Doom not Half-Life. Half-Life majorly sucks but Doom is great, not this wad though. Awful lot of side-tracking, it's really annoying, Doom is about action, action, action, not point a, b, then a, c, b, I hate back tracking that's why I hate Super Metroid for Snes. Other stuff was great, lots of attention to detail and innovation even though it was from HL mostly.

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Unknown date

  
I would say the levels start out really good and get a little worse as they go. Nothing is bad and it's worth the download. 3/28/07

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Unknown date

  
Very good wad! I love the graphics and the pistol sound! 4/5!

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Unknown date

  
you are a super fuck. 5/5 - super fruck

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Unknown date

  
Generally an excellent and invigourating mapset. 4/5

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Unknown date

  
Tommie (Fatal) Quick needs to do an update, or give someone permission to upload a fix.

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Unknown date

  
This is great fun; it's a kind of Quake II / Doom hybrid, and although it's not as detailed as the (similar) Darkening series it is less wandery and more actiony. It's not nearly as hard as the second reviewer says. Perhaps standards of difficulty have changed in the last five years. It's also not really anything like Half-Life. The new pistol sound is, as someone notes above, one of a very small number of sound replacements that is actually better than theo original.

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Unknown date

  
Very overrated. Tacky use of early ZDoom stuff, and generally poor level design.

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Unknown date

  
This is as good as 007ltsd. Very challenging, especially w/ brutal doom! Alot of attention to map detail, but it's still action-oriented. It's short in 5 maps, but still good. ~4/5

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Unknown date

  
There is not one bad thing about this. Get it
now!!

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Unknown date

  
One of the best wads out there, still.

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Unknown date

  
they definately done what they intended to do doom has been resurrected cool episode! make more plz! and for anyone who don't like this to which i don't care LONG LIVE THE WOW.wad =] any way why are you still reading this comment download DooM Resurrection Episode I! trust me its a good one! i just said about the wow.wad because i really liked the concept simple yes legenadary times 10000000000000000000 00000000000000000000 0000000!

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Unknown date

  
Sweet man

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Unknown date

  
To anyone wanting to play this in a recent version of ZDoom, the fix is very simple: open the wad, find the S_END lump (not SS_END!), delete it, and save. That's all! It'll work fine from then on. :)

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Unknown date

  
Wow, for my first wad played i must say im not dissapointed. You'd think that the lack of music would be a flaw, but it actually goes with the story and makes the place FEEL empty and evacuated, and it really enhanced the overall feel of this mod. -Although there were some seemingly-random explosions in the 3rd and 4th level, and there was a problem with ammo a few times, everything seems very well done. -Good map design, better pistol sound, good sound effects.

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Unknown date

  
This wad no longer works with the current version of zdoom. 08/15/10

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Unknown date

  
As someones else wrote before Monster/Health and ammo ratio much to low, especially in Map 4. I came with 1% health in Map 4 and what awaits me after a few rooms (till then only one medkit and a stimpack): a cyberdemon and a lot of Revenants. Frustating...

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Unknown date

  
I tried to run it ZDooM & GZDooM and I got this message each time: R_InstallSprite: Sprite DEAD frame B is missing rotations

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Unknown date

  
The monster/health ratio is so low it's unplayable. If you go under 40 health it turns into a save/load fest, since it only gives you a stimpack every 3 rooms .. if you're lucky. Just plain frustrating

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Unknown date

  
i liked it.what r u gonna do about it?gooy

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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