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Equinox

   (157 reviews)
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About This File

'Equinox' is a 13 level wad. I mainly did it for the new graphics, sound and music. Go nuts.


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The_SloVinator

·

  

Nice visuals but the sound effects are very weird. Few of them are satisfying to hear.

The wad has some dumb gimmicks to make it somehow challenging, even though it requires luck & not skill for the most part.

(i. e. the elevator with partial invisibility power up you are forced to pick up & cyber fight with cyber waiting you at the entrance, blocking your path & shooting rockets with nothing to do to survive except reload & hope to have rng in your favor)

 

Most of the wad & especially map 12's last part, suffer from ammo starvation, so it also suffers from balancing issues.

Map 12 has "icon of sin" last area that is impossible to beat, due to ammo starvation, without immediately running into the exit portal when the building is raising & you gotta be quick to do that.

 

I like the aesthetics & story but gameplay has problems. 

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Gallic00

  

The visuals were very good but the gameplay was not to my tastes : very limited ammo and health.

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Csonicgo

  

If you were wondering how Doom handles large spaces, load this up and see for yourself. B.P.R.D.'s use of scale is on full display here, along with intelligent use of texture themes, lighting contrast, and colors. It's also a bit of a SHAWN overload, but everyone loves that texture, so what's the problem?

 

This map is best played 640x400 or higher; 320x200 just absorbs most of the areas into a pixelated mess.

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Flammable

  
Good wad, but yeah, the boss sound is fucked up, and the last map is... meh. 22.06.16

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DooManic

  
One of the best WADs of all time, period :-)

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Guest

  
BEST WAD EVER.

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JudgeDeadd

  
The giant-sized architecture and the music lends some of the maps a quite epic feeling. The visuals are a little 90's but functional. However, the infuriating ammo and health shortages, the necessity of savescumming, and rather dull monster placement make this almost a chore to play sometimes. Worth a look, but not very fun.

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Doomkid

  
A classic, with a few imperfections. It's awesome though, for sure worth downloading.

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Guest

  
This is one of the best wads I've ever played.Great graphics,decent gameplay.A few errors? Maybe.

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Guest

  
Typical form-over-gameplay mapset. Has some very nice sceneries with new textures giving great ambiance, but also too often failed texture combinations, giving a (sorry) Teletubby impression. Layout varies from excellent to plain dull, with too much copy-and-paste. Gameplay severely suffers from the 'lets make it better by adding more monsters and making it more dark' syndrom, which simply is a failure. Overall: 2 stars because DooM is first and for all about the gameplay. It's a real pity...

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Guest

  
Great classic wad!

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Martin

  
The boss sound effect is torture

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NuMetalManiak

  
insanely weird wad. MAP04 is a luckfest at the beginning though, and there are a few tricks throughout which really bring the wad down. but the cooler stuff like the last level even it out a bit. very spacey stuff.

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Guest

  
No doubt about it.Excellent wad.Liked it a lot,still do.

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Guest

  
Cool new resources and fantastic visuals but absolutely abysmal gameplay. Too much running around with no ammo surrounded by a million monsters clogging hallways. I'd like to see someone do a sequel which addresses these issues.

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Guest

Unknown date

  
Make a sequel please!!

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Guest

Unknown date

  
Good visuals, bad gameplay. Can't stand slaughter maps where you are not safe from enemy fire and all monsters shoot you from all directions. Pray to get the lowest RNG, otherwise you are toast. Save scumming at its best. 2/5 -CyberMan500

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Guest

Unknown date

  
Even though I am a kickass ammo conservator, I had problems with ammo balance in these maps especially with the later levels. However, health was a little abundant in the early maps as well so when I got further into the levels I found I wasn't able to rely on pickups. The levels are great but it could do without the inconvenience of having a high health monster blocking an important corridor in many of the maps.

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Guest

Unknown date

  
I have just started playing it , but i must say that this is truly a piece of art.Keep up the good work 5/5

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Guest

Unknown date

  
The maps are good in general but the difficulty is TOO FUCKING HARD!!! I DIED OVER 50 TIMES!!! What was in your head when you made the maps so goddamned hard? Sorry but I can't give more than 3 stars, so 3/5.

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Guest

Unknown date

  
I liked the way the gun echoed, but man, that music is just terrible. It's cool, but the design gets a little old after a while.4/5

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Guest

Unknown date

  
Hey kids, no personal attacks here, okay? We are here to comment a gift... And what a great gift, this one!!! A pure marvel, except the last level, totally crazzy and without any gameplay... I passed it as a God and with a heavy use of "gimme ammos". I prefer to say that it's a 12 maps pwad... with an extra map for aliens!!! LOL! Jive.

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Guest

Unknown date

  
This wad is LEGENDARY!!!!!! keep up the awsome work. hope to see more exellent stuff from you. 8/5

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Guest

Unknown date

  
One of the best of the best!

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Guest

Unknown date

  
This defines epic. I think I shat myself out of pure amazement the first time I played through this. Probably still my favorite WAD.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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