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Equinox

   (161 reviews)
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'Equinox' is a 13 level wad. I mainly did it for the new graphics, sound and music. Go nuts.


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Foodles

  

Let me start by saying I have a strong affection for this wad, I played it for the first time around 10 years ago and loved it, although at the time I wasn't good enough to beat it without cheating. Recently I thought I'd give it another spin and see if it stood the test of time and I'm pleased to say that it does, mostly. Firstly the visuals aren't as impressive as I remember; now allowance has to be made here considering that the wad was released in 2001 and so had likely been in development for some time before that and I believe that, at the time of release, this mapset would have looked amazing. Nevertheless by today's standards the detailing is a bit lackluster, some of the textures are a little too cartoony or garish. That said I think that there are some really cool areas and ideas in this wad for example the giant crate "city" in map 7 or the hangar of map 9 with the alien ship slowly rising up at the end and map 10 still manages to be very atmospheric and tense.

 

I found the gameplay to be enjoyable but you quickly need to realise that you're not supposed to kill everything and many fights require you to use infighting. There are perhaps, an overabundance of hitscan enemies, particularly in the early levels but I think overall the wad does a really good job of slowly building tension and danger throughout the larger levels, as you slowly run low on ammo and health supplies and the resistance slow ramps up, you'll probably need to save often so bear that in mind. Overall the author conveys a sense of place throughout and manages to tell a story without any text, dialogue, cutscenes etc. that left me wanting to know more about what was going on after I'd finished the 13 maps (I wish there were more!). One can easily imagine taking the premise, location, themes and atmosphere of this wad and remaking it as a modern masterpiece with fresh visuals and some tweaks to the gameplay.

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Grazza

  

Greatest wad ever? I'd certainly rank it number 1 for grandiosity, atmosphere, and for telling a story without using any words, tacky cut-scenes, etc. BPRD has created a world here, pure and simple.

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Loud Silence

· Edited by Rimantas

  

Some levels are cool, some - very dull. Music is very weird, but i loved track from level 3. Custom sounds and hud are very bad IMO. Two chainguns in hands dealing same damage as one chaingun...

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dylux

  

The Good:

  - Not a whole lot

  - It's only 13 levels - kinda

 

 The Bad:

  - Very linear mapsets

  - Lack of ammo - you're gonna starve in this area

  - Hallways upon hallways upon hallways

  - Terrible sound effects, especially the final Boss

  - The HUD

  - Horrible music

  - Very weird atmosphere

  - Unrewarding secrets

  - That gut wrenching, ear piercing, double "errrrrrrrrrt!" just before the explosions as the Map ends

  - 3 or 4 levels are pretty much identical

  - Slaughterfest endings

 

In Short:

 

Oh Gawd, what was that I just played? My eyes and ears hurt now...

 

One of the Maps (I forget which one - Map05?) has an "ending" that brings you to a huge city-like room with ~200-300 monsters. By the time you reach this room, you are left with hardly any ammo for any of the limited weapons you possess. 95% of the ammo available in this room is upon your entry to it - 4 cell packs and a plasma rifle. Don't worry, you'll find the other 5% as you see all the 0's by your weapons in your HUD as you're fleeing for survival from all the mid-level monsters because your chainsaw, unfortunately, is not a magical chainsaw.

 

Sorry, I can't recommend Equinox for all the reasons above. The fun just wasn't there for me.

 

1 1/2 Stars out of 5

 

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The_SloVinator

·

  

Nice visuals but the sound effects are very weird. Few of them are satisfying to hear.

The wad has some dumb gimmicks to make it somehow challenging, even though it requires luck & not skill for the most part.

(i. e. the elevator with partial invisibility power up you are forced to pick up & cyber fight with cyber waiting you at the entrance, blocking your path & shooting rockets with nothing to do to survive except reload & hope to have rng in your favor)

 

Most of the wad & especially map 12's last part, suffer from ammo starvation, so it also suffers from balancing issues.

Map 12 has "icon of sin" last area that is impossible to beat, due to ammo starvation, without immediately running into the exit portal when the building is raising & you gotta be quick to do that.

 

I like the aesthetics & story but gameplay has problems. 

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Gallic00

  

The visuals were very good but the gameplay was not to my tastes : very limited ammo and health.

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Csonicgo

  

If you were wondering how Doom handles large spaces, load this up and see for yourself. B.P.R.D.'s use of scale is on full display here, along with intelligent use of texture themes, lighting contrast, and colors. It's also a bit of a SHAWN overload, but everyone loves that texture, so what's the problem?

 

This map is best played 640x400 or higher; 320x200 just absorbs most of the areas into a pixelated mess.

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Flammable

  
Good wad, but yeah, the boss sound is fucked up, and the last map is... meh. 22.06.16

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DooManic

  
One of the best WADs of all time, period :-)

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Guest

  
BEST WAD EVER.

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JudgeDeadd

  
The giant-sized architecture and the music lends some of the maps a quite epic feeling. The visuals are a little 90's but functional. However, the infuriating ammo and health shortages, the necessity of savescumming, and rather dull monster placement make this almost a chore to play sometimes. Worth a look, but not very fun.

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Doomkid

  
A classic, with a few imperfections. It's awesome though, for sure worth downloading.

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Guest

  
This is one of the best wads I've ever played.Great graphics,decent gameplay.A few errors? Maybe.

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Guest

  
Typical form-over-gameplay mapset. Has some very nice sceneries with new textures giving great ambiance, but also too often failed texture combinations, giving a (sorry) Teletubby impression. Layout varies from excellent to plain dull, with too much copy-and-paste. Gameplay severely suffers from the 'lets make it better by adding more monsters and making it more dark' syndrom, which simply is a failure. Overall: 2 stars because DooM is first and for all about the gameplay. It's a real pity...

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Guest

  
Great classic wad!

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Martin

  
The boss sound effect is torture

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NuMetalManiak

  
insanely weird wad. MAP04 is a luckfest at the beginning though, and there are a few tricks throughout which really bring the wad down. but the cooler stuff like the last level even it out a bit. very spacey stuff.

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Guest

  
No doubt about it.Excellent wad.Liked it a lot,still do.

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Guest

  
Cool new resources and fantastic visuals but absolutely abysmal gameplay. Too much running around with no ammo surrounded by a million monsters clogging hallways. I'd like to see someone do a sequel which addresses these issues.

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Guest

Unknown date

  
Make a sequel please!!

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Guest

Unknown date

  
Good visuals, bad gameplay. Can't stand slaughter maps where you are not safe from enemy fire and all monsters shoot you from all directions. Pray to get the lowest RNG, otherwise you are toast. Save scumming at its best. 2/5 -CyberMan500

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Guest

Unknown date

  
Even though I am a kickass ammo conservator, I had problems with ammo balance in these maps especially with the later levels. However, health was a little abundant in the early maps as well so when I got further into the levels I found I wasn't able to rely on pickups. The levels are great but it could do without the inconvenience of having a high health monster blocking an important corridor in many of the maps.

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Guest

Unknown date

  
I have just started playing it , but i must say that this is truly a piece of art.Keep up the good work 5/5

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Guest

Unknown date

  
The maps are good in general but the difficulty is TOO FUCKING HARD!!! I DIED OVER 50 TIMES!!! What was in your head when you made the maps so goddamned hard? Sorry but I can't give more than 3 stars, so 3/5.

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Guest

Unknown date

  
I liked the way the gun echoed, but man, that music is just terrible. It's cool, but the design gets a little old after a while.4/5

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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