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Equinox

   (157 reviews)
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About This File

'Equinox' is a 13 level wad. I mainly did it for the new graphics, sound and music. Go nuts.


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The_SloVinator

·

  

Nice visuals but the sound effects are very weird. Few of them are satisfying to hear.

The wad has some dumb gimmicks to make it somehow challenging, even though it requires luck & not skill for the most part.

(i. e. the elevator with partial invisibility power up you are forced to pick up & cyber fight with cyber waiting you at the entrance, blocking your path & shooting rockets with nothing to do to survive except reload & hope to have rng in your favor)

 

Most of the wad & especially map 12's last part, suffer from ammo starvation, so it also suffers from balancing issues.

Map 12 has "icon of sin" last area that is impossible to beat, due to ammo starvation, without immediately running into the exit portal when the building is raising & you gotta be quick to do that.

 

I like the aesthetics & story but gameplay has problems. 

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Gallic00

  

The visuals were very good but the gameplay was not to my tastes : very limited ammo and health.

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Csonicgo

  

If you were wondering how Doom handles large spaces, load this up and see for yourself. B.P.R.D.'s use of scale is on full display here, along with intelligent use of texture themes, lighting contrast, and colors. It's also a bit of a SHAWN overload, but everyone loves that texture, so what's the problem?

 

This map is best played 640x400 or higher; 320x200 just absorbs most of the areas into a pixelated mess.

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Flammable

  
Good wad, but yeah, the boss sound is fucked up, and the last map is... meh. 22.06.16

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DooManic

  
One of the best WADs of all time, period :-)

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Guest

  
BEST WAD EVER.

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JudgeDeadd

  
The giant-sized architecture and the music lends some of the maps a quite epic feeling. The visuals are a little 90's but functional. However, the infuriating ammo and health shortages, the necessity of savescumming, and rather dull monster placement make this almost a chore to play sometimes. Worth a look, but not very fun.

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Doomkid

  
A classic, with a few imperfections. It's awesome though, for sure worth downloading.

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Guest

  
This is one of the best wads I've ever played.Great graphics,decent gameplay.A few errors? Maybe.

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Guest

  
Typical form-over-gameplay mapset. Has some very nice sceneries with new textures giving great ambiance, but also too often failed texture combinations, giving a (sorry) Teletubby impression. Layout varies from excellent to plain dull, with too much copy-and-paste. Gameplay severely suffers from the 'lets make it better by adding more monsters and making it more dark' syndrom, which simply is a failure. Overall: 2 stars because DooM is first and for all about the gameplay. It's a real pity...

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Guest

  
Great classic wad!

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Martin

  
The boss sound effect is torture

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NuMetalManiak

  
insanely weird wad. MAP04 is a luckfest at the beginning though, and there are a few tricks throughout which really bring the wad down. but the cooler stuff like the last level even it out a bit. very spacey stuff.

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Guest

  
No doubt about it.Excellent wad.Liked it a lot,still do.

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Guest

  
Cool new resources and fantastic visuals but absolutely abysmal gameplay. Too much running around with no ammo surrounded by a million monsters clogging hallways. I'd like to see someone do a sequel which addresses these issues.

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Guest

Unknown date

  
Make a sequel please!!

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Guest

Unknown date

  
Good visuals, bad gameplay. Can't stand slaughter maps where you are not safe from enemy fire and all monsters shoot you from all directions. Pray to get the lowest RNG, otherwise you are toast. Save scumming at its best. 2/5 -CyberMan500

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Unknown date

  
Even though I am a kickass ammo conservator, I had problems with ammo balance in these maps especially with the later levels. However, health was a little abundant in the early maps as well so when I got further into the levels I found I wasn't able to rely on pickups. The levels are great but it could do without the inconvenience of having a high health monster blocking an important corridor in many of the maps.

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Guest

Unknown date

  
I have just started playing it , but i must say that this is truly a piece of art.Keep up the good work 5/5

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Guest

Unknown date

  
The maps are good in general but the difficulty is TOO FUCKING HARD!!! I DIED OVER 50 TIMES!!! What was in your head when you made the maps so goddamned hard? Sorry but I can't give more than 3 stars, so 3/5.

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Guest

Unknown date

  
I liked the way the gun echoed, but man, that music is just terrible. It's cool, but the design gets a little old after a while.4/5

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Guest

Unknown date

  
Hey kids, no personal attacks here, okay? We are here to comment a gift... And what a great gift, this one!!! A pure marvel, except the last level, totally crazzy and without any gameplay... I passed it as a God and with a heavy use of "gimme ammos". I prefer to say that it's a 12 maps pwad... with an extra map for aliens!!! LOL! Jive.

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Guest

Unknown date

  
This wad is LEGENDARY!!!!!! keep up the awsome work. hope to see more exellent stuff from you. 8/5

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Guest

Unknown date

  
One of the best of the best!

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Guest

Unknown date

  
This defines epic. I think I shat myself out of pure amazement the first time I played through this. Probably still my favorite WAD.

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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