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Equinox

   (165 reviews)
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About This File

'Equinox' is a 13 level wad. I mainly did it for the new graphics, sound and music. Go nuts.


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Guest

Unknown date

  
Even though I am a kickass ammo conservator, I had problems with ammo balance in these maps especially with the later levels. However, health was a little abundant in the early maps as well so when I got further into the levels I found I wasn't able to rely on pickups. The levels are great but it could do without the inconvenience of having a high health monster blocking an important corridor in many of the maps.

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Guest

Unknown date

  
I have just started playing it , but i must say that this is truly a piece of art.Keep up the good work 5/5

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Guest

Unknown date

  
The maps are good in general but the difficulty is TOO FUCKING HARD!!! I DIED OVER 50 TIMES!!! What was in your head when you made the maps so goddamned hard? Sorry but I can't give more than 3 stars, so 3/5.

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Guest

Unknown date

  
I liked the way the gun echoed, but man, that music is just terrible. It's cool, but the design gets a little old after a while.4/5

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Guest

Unknown date

  
Hey kids, no personal attacks here, okay? We are here to comment a gift... And what a great gift, this one!!! A pure marvel, except the last level, totally crazzy and without any gameplay... I passed it as a God and with a heavy use of "gimme ammos". I prefer to say that it's a 12 maps pwad... with an extra map for aliens!!! LOL! Jive.

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Guest

Unknown date

  
This wad is LEGENDARY!!!!!! keep up the awsome work. hope to see more exellent stuff from you. 8/5

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Guest

Unknown date

  
One of the best of the best!

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Guest

Unknown date

  
This defines epic. I think I shat myself out of pure amazement the first time I played through this. Probably still my favorite WAD.

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Guest

Unknown date

  
Au contraire, the music is great! That's right, this is a beautiful wad! Really cool settings and some of the most fun I ever had with Doom for a really long time.

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Guest

Unknown date

  
I've been playing this wad for a good straight year now, and I JUST realized the secret beachside caveroom on the first level. I like the sandy footprint hint you did there :D

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Guest

Unknown date

  
onde baixa ?

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Guest

Unknown date

  
I was really impressed with this map pack. The setting's nice and the level layout's are pretty good. But as someone already mentioned it's pretty hard, but then again so is Plutonia. Highly recommend this level pack. 5/5, I especially like using the Weapons Resource Wad on this, but that's just my preference :)

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Guest

Unknown date

  
Simply Awesome -NMN

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Guest

Unknown date

  
B.P.R.D. is a genius and this is the definitive proof of that. His CC2 map was quite awesome, but the way this episode progresses is unlike any other I've played. Brilliant stuff!

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Guest

Unknown date

  
Awesome! Architecture is impressive if you like them very large. Note the hub system before hubs were in (Z)Doom, no less.

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Guest

Unknown date

  
Absolutely fucking brilliant.

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Guest

Unknown date

  
Max 0wnage.

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Guest

Unknown date

  
One of the best looking wads I have ever seen, period.

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Stupid Bunny

Unknown date

  
Since I first played this it's held a solid spot in my top 3 favorite WADs of all time. At times beautiful, terrifying, and strangely poignant, but always epic and incredibly atmospheric. I'll never forget the sensation of playing MAP13 for the first time. 200/5

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Guest

Unknown date

  
In Boom, Map13 made my jaw drop, because you know...: *...this is THE finale. (Like a "THIS IS IT, EITHER WE SAVE EARTH, OR WE'RE GONE FOREVER." scenario) *...it's very surreal (almost scary for me), and you know the place USED to be a normal military center on Earth, and either: The compound is the original & they've abducted it, or it's a galactic copy of the original. *...the BG music cinches the feelings you should have when you see the compound inside & out: Fear, Awe, & Confusion

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Guest

Unknown date

  
Kiss your ass goodbye. 666/5

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Zahid

Unknown date

  
greatest....

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Guest

Unknown date

  
Amazing. Everyone should play it.

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Aebeatia Sookies

Unknown date

  
Putting a cyberdemon on map 04 where it stands right by the lift exit is really a big mark against this megawad. It's a shame it's ruined by silly things like that.

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Guest

Unknown date

  
Wow, this is good. The graphics are excellent, but the levels are all well-designed.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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