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Equinox

   (160 reviews)
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About This File

'Equinox' is a 13 level wad. I mainly did it for the new graphics, sound and music. Go nuts.


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Grazza

  

Greatest wad ever? I'd certainly rank it number 1 for grandiosity, atmosphere, and for telling a story without using any words, tacky cut-scenes, etc. BPRD has created a world here, pure and simple.

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Rimantas

· Edited by Rimantas

  

Terrible sounds, awful music, boring and simple maps, bad ammo balance. I got sick after 4 levels.

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dylux

  

The Good:

  - Not a whole lot

  - It's only 13 levels - kinda

 

 The Bad:

  - Very linear mapsets

  - Lack of ammo - you're gonna starve in this area

  - Hallways upon hallways upon hallways

  - Terrible sound effects, especially the final Boss

  - The HUD

  - Horrible music

  - Very weird atmosphere

  - Unrewarding secrets

  - That gut wrenching, ear piercing, double "errrrrrrrrrt!" just before the explosions as the Map ends

  - 3 or 4 levels are pretty much identical

  - Slaughterfest endings

 

In Short:

 

Oh Gawd, what was that I just played? My eyes and ears hurt now...

 

One of the Maps (I forget which one - Map05?) has an "ending" that brings you to a huge city-like room with ~200-300 monsters. By the time you reach this room, you are left with hardly any ammo for any of the limited weapons you possess. 95% of the ammo available in this room is upon your entry to it - 4 cell packs and a plasma rifle. Don't worry, you'll find the other 5% as you see all the 0's by your weapons in your HUD as you're fleeing for survival from all the mid-level monsters because your chainsaw, unfortunately, is not a magical chainsaw.

 

Sorry, I can't recommend Equinox for all the reasons above. The fun just wasn't there for me.

 

1 1/2 Stars out of 5

 

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The_SloVinator

·

  

Nice visuals but the sound effects are very weird. Few of them are satisfying to hear.

The wad has some dumb gimmicks to make it somehow challenging, even though it requires luck & not skill for the most part.

(i. e. the elevator with partial invisibility power up you are forced to pick up & cyber fight with cyber waiting you at the entrance, blocking your path & shooting rockets with nothing to do to survive except reload & hope to have rng in your favor)

 

Most of the wad & especially map 12's last part, suffer from ammo starvation, so it also suffers from balancing issues.

Map 12 has "icon of sin" last area that is impossible to beat, due to ammo starvation, without immediately running into the exit portal when the building is raising & you gotta be quick to do that.

 

I like the aesthetics & story but gameplay has problems. 

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Gallic00

  

The visuals were very good but the gameplay was not to my tastes : very limited ammo and health.

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Csonicgo

  

If you were wondering how Doom handles large spaces, load this up and see for yourself. B.P.R.D.'s use of scale is on full display here, along with intelligent use of texture themes, lighting contrast, and colors. It's also a bit of a SHAWN overload, but everyone loves that texture, so what's the problem?

 

This map is best played 640x400 or higher; 320x200 just absorbs most of the areas into a pixelated mess.

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Flammable

  
Good wad, but yeah, the boss sound is fucked up, and the last map is... meh. 22.06.16

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DooManic

  
One of the best WADs of all time, period :-)

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Guest

  
BEST WAD EVER.

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JudgeDeadd

  
The giant-sized architecture and the music lends some of the maps a quite epic feeling. The visuals are a little 90's but functional. However, the infuriating ammo and health shortages, the necessity of savescumming, and rather dull monster placement make this almost a chore to play sometimes. Worth a look, but not very fun.

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Doomkid

  
A classic, with a few imperfections. It's awesome though, for sure worth downloading.

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Guest

  
This is one of the best wads I've ever played.Great graphics,decent gameplay.A few errors? Maybe.

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Guest

  
Typical form-over-gameplay mapset. Has some very nice sceneries with new textures giving great ambiance, but also too often failed texture combinations, giving a (sorry) Teletubby impression. Layout varies from excellent to plain dull, with too much copy-and-paste. Gameplay severely suffers from the 'lets make it better by adding more monsters and making it more dark' syndrom, which simply is a failure. Overall: 2 stars because DooM is first and for all about the gameplay. It's a real pity...

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Guest

  
Great classic wad!

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Martin

  
The boss sound effect is torture

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NuMetalManiak

  
insanely weird wad. MAP04 is a luckfest at the beginning though, and there are a few tricks throughout which really bring the wad down. but the cooler stuff like the last level even it out a bit. very spacey stuff.

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Guest

  
No doubt about it.Excellent wad.Liked it a lot,still do.

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Guest

  
Cool new resources and fantastic visuals but absolutely abysmal gameplay. Too much running around with no ammo surrounded by a million monsters clogging hallways. I'd like to see someone do a sequel which addresses these issues.

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Guest

Unknown date

  
Make a sequel please!!

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Guest

Unknown date

  
Good visuals, bad gameplay. Can't stand slaughter maps where you are not safe from enemy fire and all monsters shoot you from all directions. Pray to get the lowest RNG, otherwise you are toast. Save scumming at its best. 2/5 -CyberMan500

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Guest

Unknown date

  
Even though I am a kickass ammo conservator, I had problems with ammo balance in these maps especially with the later levels. However, health was a little abundant in the early maps as well so when I got further into the levels I found I wasn't able to rely on pickups. The levels are great but it could do without the inconvenience of having a high health monster blocking an important corridor in many of the maps.

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Guest

Unknown date

  
I have just started playing it , but i must say that this is truly a piece of art.Keep up the good work 5/5

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Guest

Unknown date

  
The maps are good in general but the difficulty is TOO FUCKING HARD!!! I DIED OVER 50 TIMES!!! What was in your head when you made the maps so goddamned hard? Sorry but I can't give more than 3 stars, so 3/5.

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Guest

Unknown date

  
I liked the way the gun echoed, but man, that music is just terrible. It's cool, but the design gets a little old after a while.4/5

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Guest

Unknown date

  
Hey kids, no personal attacks here, okay? We are here to comment a gift... And what a great gift, this one!!! A pure marvel, except the last level, totally crazzy and without any gameplay... I passed it as a God and with a heavy use of "gimme ammos". I prefer to say that it's a 12 maps pwad... with an extra map for aliens!!! LOL! Jive.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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