Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom95 demo recording bug fix

   (44 reviews)
Sign in to follow this  

Guest

About This File

There is a bug in Doom95 which prevents demo recording: as soon as you get into the game, Doom95 dumps you back to the desktop with an "I_Error says: demo recorded". I hax0red Doom95's doomlnch.dll and now demo recording works as it is supposed to.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Really useful

Share this review


Link to review
Doomkid

  
Good!

Share this review


Link to review
Guest

Unknown date

  
it works!

Share this review


Link to review
Guest

Unknown date

  
Great! Not perfect, though. While recording a demo, pausing the game will cause it to play out of sync when the demo is later played.

Share this review


Link to review
Guest

Unknown date

  
Get Chocolate Doom, is better.

Share this review


Link to review
Guest

Unknown date

  
Good, but I can't record a 1024kb demo. I look in my Doom95 directory and the file was only 128kb.

Share this review


Link to review
Guest

Unknown date

  
Fantastic. Now I can play all the Doom Wiki vanilla demos w/o problems! Btw, add compatibility with zDoom ;-)

Share this review


Link to review
Guest

Unknown date

  
Thanks!

Share this review


Link to review
Guest

Unknown date

  
Problem: Doom95 won't record demos, gives error msg. D/l this--problem solved. :) 5/5 Stars. --WinstonSmith6079

Share this review


Link to review
Guest

Unknown date

  
5/5 Your a lifesaver! -r_rr

Share this review


Link to review
Guest

Unknown date

  
Great! What is there not to like?

Share this review


Link to review
Guest

Unknown date

  
This is literally t3h p4wn and t3h h4x.

Share this review


Link to review
Guest

Unknown date

  
I had that problem and now its fixed! Download this if you have same problem.

Share this review


Link to review
Guest

Unknown date

  
This accomplishes everything it set out to do; nothing more, and nothing less. 4/5

Share this review


Link to review
Guest

Unknown date

  
Very good! Thank you! 5/5 - Hand X

Share this review


Link to review
Guest

Unknown date

  
im trying to record a long demo and set the limit to 999 kb but it keeps exiting the game at 128 kb :(

Share this review


Link to review
Guest

Unknown date

  
Good job!

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×