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Doom95 demo recording bug fix

   (44 reviews)
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About This File

There is a bug in Doom95 which prevents demo recording: as soon as you get into the game, Doom95 dumps you back to the desktop with an "I_Error says: demo recorded". I hax0red Doom95's doomlnch.dll and now demo recording works as it is supposed to.


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Guest

  
Really useful

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Doomkid

  
Good!

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Guest

Unknown date

  
it works!

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Guest

Unknown date

  
Great! Not perfect, though. While recording a demo, pausing the game will cause it to play out of sync when the demo is later played.

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Guest

Unknown date

  
Get Chocolate Doom, is better.

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Guest

Unknown date

  
Good, but I can't record a 1024kb demo. I look in my Doom95 directory and the file was only 128kb.

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Guest

Unknown date

  
Fantastic. Now I can play all the Doom Wiki vanilla demos w/o problems! Btw, add compatibility with zDoom ;-)

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Guest

Unknown date

  
Thanks!

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Guest

Unknown date

  
Problem: Doom95 won't record demos, gives error msg. D/l this--problem solved. :) 5/5 Stars. --WinstonSmith6079

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Guest

Unknown date

  
5/5 Your a lifesaver! -r_rr

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Guest

Unknown date

  
Great! What is there not to like?

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Guest

Unknown date

  
This is literally t3h p4wn and t3h h4x.

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Guest

Unknown date

  
I had that problem and now its fixed! Download this if you have same problem.

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Guest

Unknown date

  
This accomplishes everything it set out to do; nothing more, and nothing less. 4/5

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Guest

Unknown date

  
Very good! Thank you! 5/5 - Hand X

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Guest

Unknown date

  
im trying to record a long demo and set the limit to 999 kb but it keeps exiting the game at 128 kb :(

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Guest

Unknown date

  
Good job!

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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