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Doom95 demo recording bug fix

   (44 reviews)
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About This File

There is a bug in Doom95 which prevents demo recording: as soon as you get into the game, Doom95 dumps you back to the desktop with an "I_Error says: demo recorded". I hax0red Doom95's doomlnch.dll and now demo recording works as it is supposed to.


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Guest

  
Really useful

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Doomkid

  
Good!

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Guest

Unknown date

  
it works!

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Guest

Unknown date

  
Great! Not perfect, though. While recording a demo, pausing the game will cause it to play out of sync when the demo is later played.

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Guest

Unknown date

  
Get Chocolate Doom, is better.

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Guest

Unknown date

  
Good, but I can't record a 1024kb demo. I look in my Doom95 directory and the file was only 128kb.

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Guest

Unknown date

  
Fantastic. Now I can play all the Doom Wiki vanilla demos w/o problems! Btw, add compatibility with zDoom ;-)

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Guest

Unknown date

  
Thanks!

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Guest

Unknown date

  
Problem: Doom95 won't record demos, gives error msg. D/l this--problem solved. :) 5/5 Stars. --WinstonSmith6079

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Guest

Unknown date

  
5/5 Your a lifesaver! -r_rr

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Guest

Unknown date

  
Great! What is there not to like?

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Guest

Unknown date

  
This is literally t3h p4wn and t3h h4x.

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Guest

Unknown date

  
I had that problem and now its fixed! Download this if you have same problem.

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Guest

Unknown date

  
This accomplishes everything it set out to do; nothing more, and nothing less. 4/5

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Guest

Unknown date

  
Very good! Thank you! 5/5 - Hand X

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Guest

Unknown date

  
im trying to record a long demo and set the limit to 999 kb but it keeps exiting the game at 128 kb :(

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Guest

Unknown date

  
Good job!

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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