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Halls of Horror

   (3 reviews)
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About This File

Another castle has been invaded, long after everyone thought they were safe from Hell's long hiatus, but were once again proven to be wrong!

Watch out for the scenery! It also serves as escapable booby traps, so keep an eye on the fights and the views!


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Unknown date

  
Brown and crude looking, shotgun oriented monster pack killing. The first part is tedious, the huge amount of hitscan monsters can inflict some damage. As monster placement isn't bad and health balance is good. The last part after the cyberdemon is better. It has elements of map27 in it. If the first part was seriously trimmed, then I would recommend this. Now you're better off playing rt10years as that one is much better and as brown. 3/5 coldfusio

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Unknown date

  
This is dated November 2001. It's another one of those "REoL TOUGH" levels, and follows the same formula; a decent-looking but very square castle-type level packed with baddies, in packs. You turn a corner, and there are a dozen imps; then a dozen shotgun men; imps; lost souls, etc. Has a clever bit with a small transforming maze, otherwise repeats the feat of being action-packed but a bit tedious, because it's so padded.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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