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Halls of Horror

   (3 reviews)
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Another castle has been invaded, long after everyone thought they were safe from Hell's long hiatus, but were once again proven to be wrong!

Watch out for the scenery! It also serves as escapable booby traps, so keep an eye on the fights and the views!


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Unknown date

  
Brown and crude looking, shotgun oriented monster pack killing. The first part is tedious, the huge amount of hitscan monsters can inflict some damage. As monster placement isn't bad and health balance is good. The last part after the cyberdemon is better. It has elements of map27 in it. If the first part was seriously trimmed, then I would recommend this. Now you're better off playing rt10years as that one is much better and as brown. 3/5 coldfusio

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Unknown date

  
This is dated November 2001. It's another one of those "REoL TOUGH" levels, and follows the same formula; a decent-looking but very square castle-type level packed with baddies, in packs. You turn a corner, and there are a dozen imps; then a dozen shotgun men; imps; lost souls, etc. Has a clever bit with a small transforming maze, otherwise repeats the feat of being action-packed but a bit tedious, because it's so padded.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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