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Halls of Horror

   (3 reviews)
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About This File

Another castle has been invaded, long after everyone thought they were safe from Hell's long hiatus, but were once again proven to be wrong!

Watch out for the scenery! It also serves as escapable booby traps, so keep an eye on the fights and the views!


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Unknown date

  
Brown and crude looking, shotgun oriented monster pack killing. The first part is tedious, the huge amount of hitscan monsters can inflict some damage. As monster placement isn't bad and health balance is good. The last part after the cyberdemon is better. It has elements of map27 in it. If the first part was seriously trimmed, then I would recommend this. Now you're better off playing rt10years as that one is much better and as brown. 3/5 coldfusio

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Unknown date

  
This is dated November 2001. It's another one of those "REoL TOUGH" levels, and follows the same formula; a decent-looking but very square castle-type level packed with baddies, in packs. You turn a corner, and there are a dozen imps; then a dozen shotgun men; imps; lost souls, etc. Has a clever bit with a small transforming maze, otherwise repeats the feat of being action-packed but a bit tedious, because it's so padded.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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