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PJS02.WAD

   (7 reviews)
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About This File

This level was used for testing my own DOOM editor. I've put a *lot* of time into this level to make it very playable, and visually appealing.


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Unknown date

  
A map so utterly boring and devoid of anything special, that it blows the mind. Maybe I'm just jaded after all these years of playing Doom levels, but whatever. It's certainly not bad for 1994, but it's just so mundane that it seems so. 3/5

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Unknown date

  
Excellent map by any standards.

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Unknown date

  
great map, considering how old it is. 4/5.

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Unknown date

  
I was very impressed with this level, this is what Doom is all about and these are the types of level I just wanna see more of. It combines Episode 1,2 and 3 into one impressive level and the Shotgun Guys make it hell hard. I doubt this wad author is around or can be contacted anymore with his final release in 1995. 4.5 Stars/5 -PC

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Unknown date

  
The prequel is in the archives as id=14318. This level is much larger than its predecessor. It's a polished level that has a genuine E1 atmosphere. It's great fun to play, the difficulty level is just right, and the design and traps etc are excellent for 1994. It could be released tomorrow as a note-perfect retro level and no-one would know. It's not ground-breakingly stunning, it's just very very good, especially for the period.

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Unknown date

  
Excellent map for 1994. Funny, I was waiting for the ambush that never came... I think that was worse. A must download for all you old timers. 4/5 -jb

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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