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PJS02.WAD

   (7 reviews)
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About This File

This level was used for testing my own DOOM editor. I've put a *lot* of time into this level to make it very playable, and visually appealing.


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Unknown date

  
A map so utterly boring and devoid of anything special, that it blows the mind. Maybe I'm just jaded after all these years of playing Doom levels, but whatever. It's certainly not bad for 1994, but it's just so mundane that it seems so. 3/5

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Unknown date

  
Excellent map by any standards.

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Unknown date

  
great map, considering how old it is. 4/5.

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Unknown date

  
I was very impressed with this level, this is what Doom is all about and these are the types of level I just wanna see more of. It combines Episode 1,2 and 3 into one impressive level and the Shotgun Guys make it hell hard. I doubt this wad author is around or can be contacted anymore with his final release in 1995. 4.5 Stars/5 -PC

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Unknown date

  
The prequel is in the archives as id=14318. This level is much larger than its predecessor. It's a polished level that has a genuine E1 atmosphere. It's great fun to play, the difficulty level is just right, and the design and traps etc are excellent for 1994. It could be released tomorrow as a note-perfect retro level and no-one would know. It's not ground-breakingly stunning, it's just very very good, especially for the period.

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Unknown date

  
Excellent map for 1994. Funny, I was waiting for the ambush that never came... I think that was worse. A must download for all you old timers. 4/5 -jb

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  • File Reviews

    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
    • By mistersector · Posted
      A mix of good and bad maps. Worth playing for the good. In particular, Map07 by Fatal is a long, but satisfying adventure with sparse doors, U-loops and window overlooks galore, excellent use of button and line trips, and balanced ammo and medkits. Map12 by Epsi would be absolutely superb with more texture variety and a few more interconnecting loops, but still quite enjoyable. Map19 by DaniMetal is tight and overuses sidewalk sector details, but otherwise fantastic level design. 
    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
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