Note from the uploader:
This is one of my old favorites, a highly original and tricky
WAD, found on the "Death Match - The Ultimate Game Player's Kit"
2 CDROM set of Doom/Doom ][ levels compiled and released by Micro
Star Software in 1996. I was surprised to discover it was not on
the main Doom archive, so here it it at last, along with a demo
of me finishing it on UV with 100% kills and secrets (!pipe!uv.lmp,
14:58) Enjoy this true Doom classic!
Title : Pipes
Filename : !PIPE!.WAD
Author : Jon Landis
Email Address : email@example.com
Misc. Author Info :
Description : Here is your chance to take a lovely tour
of the subterranian sewer system that exists
to fulfil all of Hell's waste disposal needs.
But what is that coming out of the pipe?!
I guess it is time to take out the trash!
Mangle the monsters, clean the sewers out,
explore horrific ventilation shafts and find the
pipe that will bring you back to the surface.
For all of you thrill seekers out there, try
ULTRAVIOLENCE... You will have a little trouble
getting down the first pipe, but after that
it will be smooth sailing, yea right!
A warning to anyone who thinks they are cool and
anyone who downloads a wad file, then uses IDDT
IDDQD and IDKFA and breezes through the wad.
You will be pleasently surprized by this wad file.
I put a few IDDT busters in there for all the
cheaters of the world to be discouraged with.
Be warned. I am a crafty bastard. This Wad file
is a bitch and there are many chances to die, so
die and have fun doing so. There is a demo included
It is the SECOND demo, so wait for it.
For all you network jocks out there...
This level was designed for CO-OP play.
Deathmatch starts have been inserted, but
Deathmatch sucks with this level. There
is a great possibility that one or more
players will get stuck someplace. And a greater
possibility that any player will never see any
of the other players. Go CO-OP for this one.
Additional Credits to : ID software (for such a kick-ass game!!!)
Raphael Quinet and Brendom J. Wyber for
DEU 5.21 (One word, quality)
Colin Redd for BSP 1.2 (A Troubleshooting
* Play Information *
Episode and Level # : ExMx (2,2)
Single Player : Yes
Cooperative 4 Player : Yes
Deathmatch 4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : Demo #2
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.21, BSP 1.2
Known Bugs : The room with three pipes has a slight node
error that BSP couldn't handle. In each of
the rooms with two pipes, you can see the
Cacodemons as they are rising through slight
nodes errors. In the rooms where you have
to shoot the Skull buttons, there may be a
slight nodes error, but that is not definate.
In the last room you can walk on the toxic waste
and get to a spot where the entire screen turns
green. That is pretty cool, but an error!
Some monsters regain their hearing. The lift
near the end gets you stuck sometimes because the
monsters set it off. The music sometimes just
cuts out. The demo does not complete the level.
(It was such a pain in the ass to make that damn
*** This may look like a big bunch of errors,
but this level is still quality. You won't
even notice! ***
* Copyright / Permissions *
Authors (MAY) use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
You MAY not use my pipe design without giving me credit. I have never
seen anyone make pipes like mine.
* Where to get this WAD *
Well, I guess you got it, hey?