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Null Space

   (71 reviews)
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About This File

1 single player level. A large wood and stone structure frozen in the void. You've just arrived here to be greeted by a less than friendly reception.


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Guest

Unknown date

  
Incredible. 5/5

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Guest

Unknown date

  
A precise, beautiful and unique Hexen/Heretic-style wood/metal/stone-the med map, floating above a pitch black void. Some enjoyable tough battles which escalate to slaughter by the end, though ammo is so tight that it's perhaps a bit too reliant on infighting on UV? Almost perfection, definitely one of the most memorable Doom maps ever. 5/5

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Unknown date

  
love it 5/5

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Unknown date

  
This is without a single doubt the greatest Doom WAD of all time.

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Unknown date

  
nice imagination

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Guest

Unknown date

  
Superb architecture. Excellent gameplay. An amazing mod overall. Five starts.

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Unknown date

  
an ok map, just not my style. 4 stars

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Unknown date

  
I consider every map made by Russel Pearson to be works of art and this is an very good example 5/5.

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Unknown date

  
A truely awesome wad.

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Guest

Unknown date

  
Wow.. this is amazing... and extremely challenging. the action is non-stop, as soon as one fight is over, you stumble into another, often tight on ammo. Theres always a sense of insecurity, as it seems like the demons are coming from everywhere. you're never safe.

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Unknown date

  
I apologise for using the word "awesome" three times in that review. Replace the first "awesome" with "very impressive" and the third "awesome" with "exciting".

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Unknown date

  
Why does this only have four stars? Amazing map: 5/5.

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  • File Reviews

    • By ReaperAA · Posted
      To the person who said "Better than Zdoom"   ARE U KIDDING ME??? I sincerely hope u are kidding because any port is better than this (and zdoom totally destroys it). Stop being a hater.
    • By Player Lin · Posted
      It's actually not a shitty WAD really, but I encountered some glitches stopped my progress and they seems randomly happens, like the door to the exit room in Map17 never open because the voodoo conveyor belt for open the door not worked. Also unable to go back and get stuffs I were not collected also not a good design to me(in the Map17 too). OK for those ST monsters and power-ups but invisible monsters are really PITA and sadly, the author like put them a lot in levels, that sucks. Tech levels just OK, Hell levels are looking cool and detailed but not fun of IoS battle, and this WAD using that about 2 or 3 times, even the Map30 has 4 of them...seriously?! I just god mode and noclip to finish them because I don't want to pain my ass for those nasty IoS battles.   3/5 is highest score I could give for this WAD, it would be nice for co-op but nah, not my cup of tea.  
    • By NuMetalManiak · Posted
      what some people should note is that this is a jokewad. there's nothing here to be taken seriously, the gibs are ridiculous, the storyline involving the briefcase and the cops continuously after you are ridiculous, and Bob Nimwich is also ridiculous. that's what this wad basically entails. sure, there are some dumb moments like the anal sex and the poop level, but there's some other weird and actually okay levels mixed in. it ain't the best of the bunch for sure, but it's got some moments. Wills took the time to make the obituaries insult the player, but it should be obvious that these are jokes along with the maps themselves. also there's a "true ending" and a bunch of secret "impse" areas in many of the maps, so there's a bit of scavenger hunting here and there.
    • By elend · Posted
      A techbase (orbital space station?) that lacks gameplay and tries to make up for it with detailed corridors and very neat effects. Unfortunately the really gorgeous visuals (awesome skybox, great textures and their usage, good lighting) cannot make up for the corridor gameplay. This is one of those maps that feel very copy and pasted, because you entweder one corridor after the next and apart from some different colored doors they all look the same. All key pickup rooms look the same, all corridors look the same, only one room at the beginning of the map has something more unique to it. Corridors are usually fine, if they are connected to actual rooms and not other corridors. It's a pity, because everything else is really great and with a little bit more effort (i. e. more "unique" rooms inbetween) it could have been so much better.
    • By Loud Silence · Posted
      Microsoft did this to promote Windows when they found that more people have installed Doom than Windows OS. They didn't bother to fix some bugs in this port, even claimed that game was made to be played without mouse. Choco Doom and other ports proves that Doom community have much more talented people than Microsoft. I think Doom was the reason for Microsoft GS Wavetable Synth being made by Roland too.
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