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Null Space

   (71 reviews)
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About This File

1 single player level. A large wood and stone structure frozen in the void. You've just arrived here to be greeted by a less than friendly reception.


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NuMetalManiak

  

so many one-level wads are in the Top 100 Wads list, yet when you look at the current demograph of users here, they often spend their time playing all the megawads and ignoring some of the singleplayer maps that really standout. Null Space is a very definitive single player map, set in some medieval-looking setting but without a single inch of sky as you work your way through the innings and outings of whatever Russell Pearson has warped you to. combat is steady but provides a worthwhile romp, a few predictable challenges and traps here and there. the layout strings itself linearly but has a few nonlinear moments, and you can backtrack at any time. these help the level's score greatly.

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JudgeDeadd

  

A pretty cool level with tough gameplay. There's a lot of pressure put on the player throughout, but never to unfair levels. The second part feels especially nonlinear and it can easily devolve into mayhem, especially if you leave monsters behind and let them wander around. The finale is an easy but very satisfying fight with gradually revealed monster waves and a friendly Cyberdemon.

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vdgg

  
An ambitious level with an emphasis on looks, which, however, did not impress me much. Good stuff with aligned wooden floors. Super slow at the beginning with just a shotgun and heavy monsters, gets much more intense later. Recommended to check it out, though I can't imagine myself playing it more than once per 10 years.

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Mabuse

  
Really Good

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Zahid

  
What a n Epic big map this is. author was too damn classy here...Just Perfect

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Guest

  
Pretty damn sweet. Nice and big, lots to explore and not linear. Challenging but not ridiculous. Yeah I liked it a lot. -TRRobin.

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Guest

  
Very nice single-themed piece of work. Ambiance is great. Sadly due to lack of architecture & detailing variation, the adventure gets a bit boring near the end. Besides that, the gameplay has some minor points like the arena with the hardly visible imps and the switch hunt near the end. But overall: solid 4*, worth a try.

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Guest

  
Great layout and busy fights without ever degenerating into a mindless slaughterfest. Definite 4 stars.

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Guest

Unknown date

  
Whoever gave this wad 3 stars is a complete moron. This is perfection - Erik

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Guest

Unknown date

  
IAWTP - Cyb

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Guest

Unknown date

  
Ownage - 5/5

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Guest

Unknown date

  
What an incredible map! Stunning design everywhere you look, with very realistic detail. Very well thought out, and fun to play. The best I've ever played.

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Guest

Unknown date

  
Very interesting. Good gameplay set in a black void. Makes you think before you step. Kinda creepy. 5/5 -r_rr

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Guest

Unknown date

  
There is not a single flaw in this wad. It never becomes a tired shooting gallery, and every shot counts, forcing the player to think and approach situations and deal with them intelligently.

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Unknown date

  
A real hidden gem !

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Unknown date

  
low on health pick-ups and hard to fight places 4/5

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Guest

Unknown date

  
One greatest levels ever made. Legendary 5/5

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Guest

Unknown date

  
Pure brilliance.

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Guest

Unknown date

  
I love dark, surreal, unique levels and this one fits the description, one of my personal favorites, and I recommend it to anyone who likes dooming regardless of your preferences. -TeH NeXuS

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Unknown date

  
Simple but decent design but oh, my what a demon-killing fest!!! Great somewhat non-linear and quite adrenaline pumping. An easy 4/5 -Ofisil

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Unknown date

  
classic -- Brun Ohn

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Unknown date

  
I can't believe I missed playing this. This was a really cool map. This is an extremely well designed map. It's pretty hard for me though.

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Guest

Unknown date

  
A great level. 5/5

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Guest

Unknown date

  
A total classic, one of the best wads of its era and still awesome today. This is the one that floats in a big black empty space. Starts off a bit dull and Hexen-like, but has an awesome cumulative effect. The design is such that I forgot about the Doom engine's limitations. There's an awesome final battle, the best hexen teleport ever, and one of those odd send-offs that sticks in the mind.

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Unknown date

  
cyrax-perfecshin indeed 5/5

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  • File Reviews

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      "The Secret Energy" is a moderately difficult Death-Destiny inspired map happening in a surrealistic base located in natural landscapes. As Black Room , I loved the mystic ambiance  and the proper detailing. Also , this map offers a lot of exploration thanks to the semi-linear progression . Finding the secret area was exciting.   The level reminded me a lot of Elysion , especially the beginning where a timed battle occurs.   If I can compare DD's maps with Paul977's ones , I have the feeling that Paul977 create fairer fights in less cramped layouts. So , I think P977's maps is a good way to initiate yourself into Death-Destiny's style.   Here are my stream with the successful attempt (No micro) :     My demo : Energy_3034.lmp
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    • By Kapanyo · Posted
      Pretty insubstantial, but charming nonetheless. It's basically a one-minute traipse through some large pitch-black corridors with ghostly wailing coming from everywhere. I'll admit there was a bit of tension when I walked into the dark room and didn't know what monsters were in there since all the sounds were replaced with that wailing but - spoiler alert - there are only Spectres in the level. Otherwise, for its time, it's a pretty entertaining WAD for a minute and I like the narrative it's trying to tell.
    • By Stale Meat · Posted
      Incredibly simple, really short, rough around the edges, and very unorthodox. Despite it not being much of anything, the level still managed to stick out enough for me to remember it among the countless other levels included on those D!Zone CD's. For such an early map the idea it is trying to convey is played out surprisingly well.

      Just like the story text says, you fall down into Hell to grab some magical armor to escape with. The escape of course being a convenient blue skull inside the armor you need in order to open a lift out of the dark canyon you end up in. The fact that there are far too many spectres to actually kill does help lend to the need of urgency in getting out, combined with their new sounds and dark lighting. It really is a pretty interesting idea overall.

      And unfortunately there isn't much to the map beyond this idea. You can finish it in a matter of minutes, with half of it falling down ledges and into teleports to simulate you going deeper into Hell. All of this of course combined with the typical issues of such early Doom maps (texture misalignment, simple and jagged sectors) leaves the actual game play much to be desired.

      Overall it is an interesting way to execute a cool idea within vanilla Doom, although alone it is not nearly enough to justify a level. Would personally give it a 2.5 (rounded up to 3 for personal fondness) out of 5 considering you go into it with 1994-levels of expectations.
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      The most beautifully shite map ever created.  
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