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Vrack 2

   (65 reviews)
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About This File

This is a re-release of Vrack 2. This version contains the following fixes:

* People complained that I hadn't built a REJECT table, so their computers went slow with the level. Here you go, a brand spanking REJECT table. Built with Zennode, as RMB crashed with a runtime error after 0.2 seconds.
* Skies fixed. They are all truly double and authentic now. There are Vrack(1)-style streaks visible if you look close, but you don't see them unless you really look for them. I might add that these streaks will NOT be present in Vrack 3, I was just too lazy to remove them for a crappy re-release like this.
* Added deathmatch starts. Dunno why, I think it could be fun somehow. I might try myself some day.
* Updated this text file with appropriate fixes (new file, site, e-mail addresses, changes, etc.

Otherwise, this is the same map as vrack2.wad.

I did NOT modify gameplay anything. You people who complained about this map being too hard: Don't play it on UV unless you ARE a mad maniac. It's enjoyable on skill levels 1-3.


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JudgeDeadd

  

Very fun map with excellent visuals. The difficulty feels a tad unbalanced, with a lot of rather easy fights interspersed with one or two very tough "boss" encounters.

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Bryan T

  
Insanely fun.

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Lvangundy

  
I give it 4.5, so I'll give it 5 and say more here. The overall design, gameplay, and especially the logical structural detail is amazing. You have maybe, too many ammo and supply drops, but it makes the game enjoyable because it's something less to worry about. I did get a little bored after the 2nd hour of playing on UV. I died many times but couldn't stop playing because I wanted to see more of the map. Definitely put it on the to do list!

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Guest

  
This is a slightly updated version of vrack2.zip. Gameplay has not changed, so still not legendary (more monsters does not per definition mean more fun), but solid, and worth a try. BTW UV looks overwhelmingly, but is overall not difficult at all - if you take your time and plan your moves.

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Guest

  
^Your review makes no sense. This wad is legendary.

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Guest

  
Only IDDQD. Vomit..idiot..

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Guest

Unknown date

  
This is a very big map with tons of monsters and nicely detailed tech-ambience. Though the battles are rough in places, it's never too hard, because you're provided with a lot of health and ammo. If you want to spend a whole evening or night in hell, you should try this map. 4/5 -Milian

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Guest

Unknown date

  
I adore this map to pieces. You gays gotta play this! Now! 5/5

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Guest

Unknown date

  
One of the best maps ever. Who rated it so low?

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Guest

Unknown date

  
One of the best and most classic space levels ever. You haven't had the truest Doom experience without this!

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Guest

Unknown date

  
Best wad I've ever seen. I've beaten it on UV, and I still enjoy playing it.

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Guest

Unknown date

  
Large and in charge. Large detailed map with plenty of opportunities for action. Very nice choice of textures, and good use of ZDooM effects.

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Guest

Unknown date

  
Pretty much the most fun I've had playing a wad in a while. Constant action even on HMP, and when the action would drag (pretty much never), I could stop to admire the insane details. Awesome, awesome stuff.

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Guest

Unknown date

  
legendary, excellent design and solid gameplay 5/5 - PerOxyd

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Guest

Unknown date

  
It's monstorgasmic.

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Guest

Unknown date

  
Excellent, perfect, superb. 50 mins of rocket launcher action. Beautiful detail, expert use of keyed doors. 5/5 - Belial.

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Guest

Unknown date

  
Finally! a wad which i can't complete for the first try on UV! The detail is also nice, the map is huge, well done!

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Guest

Unknown date

  
No doubts, this is the best i played from a long time. -5/5 Daimon

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Guest

Unknown date

  
Oh yes. Huge and compelling, with some surreal details towards the end. Marred slightly by a frustrating final fight with some spiders; it's a matter of luck as to whether you can hide properly behind a column or not. There's a plethora of cacodemons at one point, and I killed them all. Attractive hangar, which really is reminiscent of 'Dark Forces'. Doesn't seem to work with Jdoom, in that the very first door does not open. Five stars.

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Guest

Unknown date

  
6/5 for difficulty

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Guest

Unknown date

  
HAIL FREDRIK!

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Guest

Unknown date

  
This is one to keep. Doom at its best. 5/5

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Guest

Unknown date

  
Good stuff!

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Guest

Unknown date

  
I respectfully disagree with the gent who says that winning the final spider fight is luck. You just have to save the inviso for that last firefight. Otherwise I concur that this wad is great. Lovely space station design, lots of weapons and clever tricks and traps, and over 700 monsters. Lock and load, baby.

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Guest

Unknown date

  
Whoever rated so low sucks. Fredrik is a DOOM God and his Vrack series is just amazing. -Dron_

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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