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DM2GM3A.ZIP (dm2gm3a.wad + .txt)

   (6 reviews)
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About This File

A DOOM II combo co-op/ deathmatch / single player wad. This pwad represents my most ambitious effort for pwad design to date. I have payed particular attention to design elements like textures, lighting and shading, weapon placement, monster selection, and most of all playability. One area of this level is extremely complex, graphically, and had occasionally caused a NoAvailableVisplanes or similar message and subsequent crash to DOS. This should be fixed, but if you have any trouble, please e-mail me right away. This wad designed for use with DOOM II and replaces map01 (level 1). Any and all feedback welcomed. Also, there are no unsolvable puzzles or traps. all secret doors are identifiable via texture change lighting, or similar. Any area you can see, you can get to. Hope you like it, if not please tell me why, so I can improve on design. ANY and ALL Feedback Welcome!


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Erick

  

I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!

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Unknown date

  
The third and final entry of the "DM2GM" series or whatever it's called. It's a great '94 map in both single player and deathmatch, with a nice design and challenging fights. DM2GM2 was better, though. 4/5

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Unknown date

  
This was designed by a man who went pro, and worked on Unreal, Shadow Warrior, and some modern-day Star Trek games. This is an excellent early level, with a mild Doom I feel. Only 92 monsters but it feels quite large and diverse; the progression is non-linear but never confusing. You get too much ammo and health, though. Marred by wonky textures and a prominent swastika at one point. It's odd that we say Yet-ee but not Jed-ee.

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Unknown date

  
pretty good for its age, nonlinear, good texturing, nice flow, but too much ammo 3/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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