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The Lost Seraphim

   (18 reviews)
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About This File

A 4-level addon for ZDOOM v1.22. You can most likely use zdoom V1.23 and higher, but I never tested it with those versions. The architecture isn't as good as I wanted it to be in map03, but thats because I had to limit it due to the map's sheer size. A dehacked patch is included inside the wad file along with a new storyline. The plasma gun and the BFG are replaced with Seraphin's Light and Seraphin's Spirit. The fist is UNUSABLE and if you try to use it, you will be rendered HELPLESS. I have included a chainsaw at the start of every level to make up for this. Here are the specs on the new weapons:

Seraphin's Light => replaces plasma gun; just like your fists, but for one thing: one hit will kill ANY monster (you heard me). Use it wisely.. Very effective in close combat against cyberdemons, barons, etc...

Seraphin's Spirit => replaces BFG9000; releases a gray bfg blast that does the same damage as the Seraphin Punch. The only difference is that it moves (VERY slowly) and that after it explodes, it acts just like a bfg. Very handy against a big guy + lesser enemies combo. Get close, hit the big guy and let the lesser enemies catch the explosion. Be warned! This takes a while to recharge...

Seraphim's Light uses up 1 cell per punch.

Seraphim's Spirit uses up 2 cells per shot.

energy cell = 1 energy cell shot

bulk cell = 5 energy cell shots

P.S. Yeah, yeah.. I know a Seraphim has 6 wings, but hey.. YOU try finding a picture of a Seraphim :)


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Guest

Unknown date

  
It's fun but it's strange and also where am i supposed to go when i have the blue key?

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Guest

Unknown date

  
Doesn't get much more awesome than this!

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Guest

Unknown date

  
A classic- play it and you'll see why.

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Guest

Unknown date

  
Awesome WAD. Huge, surreal environments. Certainly one of the most creative level sets I've played in ages, although the first level is pretty pedestrian compared to 2, 3, and 4.

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Guest

Unknown date

  
Classic.

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dg93

Unknown date

  
This totally kicks ass. 5/5 epic wad

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Guest

Unknown date

  
Might suck in Doon's history, but it's great in Doom's. 4 stars.

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Guest

Unknown date

  
I'm giving this one star, because I liked the first level.

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Guest

Unknown date

  
I don't know why everybody likes this so much. The only cool level is one and you can't even finish it. Get the blue key, kill some monsters, find out you can't do shit. 8/25/07

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Guest

Unknown date

  
I'd definitely have to give this wad 5/5. The concept was incredibly creative, and the music made it even more fun. This is truly a classic wad.

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Guest

Unknown date

  
This has been one of my favorite wads for three years now. The music rules and so does the action and concept. This Wad truly deserves the label 'Epic'.

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Guest

Unknown date

  
A wad full of crazy gameplay that also manages to be very good.

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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