Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

1500AD

   (18 reviews)
Sign in to follow this  

Guest

About This File

A journey to the past during the Spanish Inquisition. Read file: 1500AD.DOC


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

NuMetalManiak

  
this isn't solid at all. I can't seem to grab the red key at all, and before that I was killing barons in extremely close quarters with a rocket launcher, which isn't cool.

Share this review


Link to review
Guest

Unknown date

  
Superb map.

Share this review


Link to review
Guest

Unknown date

  
crap-ish

Share this review


Link to review
Guest

Unknown date

  
A very solid Shores of Hell design with just the right touch of the hellish. The hardest part is figuring out how to deal with the onslaught of the Barons at close quarters. Rocket launcher is the fastest way, but you have to be very careful. The red key apparently requires strafe-50-ing over the teleporter lines surrounding it. There is also a 30-sec door nearby, so there is no point in killing the Cacos too quickly. - N_A

Share this review


Link to review
Guest

Unknown date

  
no one expects the spanish inquisition

Share this review


Link to review
Guest

Unknown date

  
One-shot from a one-off author who seems an interesting chap. Awful first room, but gets much better; very tricky in an unfair way (lots of Barons of Hell in tight spaces, a spider mastermind in a pit, not much health) and yet again reminds me of how odd it is to chainsaw the flying skulls. They are made of bone. They are not fleshy, not like the other monsters. I can imagine chainsawing flesh. But the saw would just slip off bone, surely?

Share this review


Link to review
Guest

Unknown date

  
Medium map for Doom 1, average texturing. Interesting use of gunshot switches. Still average. 3/5. printz

Share this review


Link to review
Guest

Unknown date

  
too hard

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
×