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1500AD

   (18 reviews)
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About This File

A journey to the past during the Spanish Inquisition. Read file: 1500AD.DOC


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NuMetalManiak

  
this isn't solid at all. I can't seem to grab the red key at all, and before that I was killing barons in extremely close quarters with a rocket launcher, which isn't cool.

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Unknown date

  
Superb map.

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Unknown date

  
crap-ish

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Unknown date

  
A very solid Shores of Hell design with just the right touch of the hellish. The hardest part is figuring out how to deal with the onslaught of the Barons at close quarters. Rocket launcher is the fastest way, but you have to be very careful. The red key apparently requires strafe-50-ing over the teleporter lines surrounding it. There is also a 30-sec door nearby, so there is no point in killing the Cacos too quickly. - N_A

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Unknown date

  
no one expects the spanish inquisition

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Unknown date

  
One-shot from a one-off author who seems an interesting chap. Awful first room, but gets much better; very tricky in an unfair way (lots of Barons of Hell in tight spaces, a spider mastermind in a pit, not much health) and yet again reminds me of how odd it is to chainsaw the flying skulls. They are made of bone. They are not fleshy, not like the other monsters. I can imagine chainsawing flesh. But the saw would just slip off bone, surely?

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Unknown date

  
Medium map for Doom 1, average texturing. Interesting use of gunshot switches. Still average. 3/5. printz

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Unknown date

  
too hard

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  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
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