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1500AD

   (19 reviews)
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About This File

A journey to the past during the Spanish Inquisition. Read file: 1500AD.DOC


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Walter confetti

  

I don't even remember the reason why i downloaded this, really. Maybe because it have the same title as one other map in Mayhem 1500? Back on the map review:

Mmm.. It's a mixed bag between clever ideas and horrible decisions, both in layout and in gameplay department. Puzzles are fun, but the one where the baron of hell and the "hell" room is pretty frustrating.

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NuMetalManiak

  
this isn't solid at all. I can't seem to grab the red key at all, and before that I was killing barons in extremely close quarters with a rocket launcher, which isn't cool.

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Guest

Unknown date

  
Superb map.

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Guest

Unknown date

  
crap-ish

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Guest

Unknown date

  
A very solid Shores of Hell design with just the right touch of the hellish. The hardest part is figuring out how to deal with the onslaught of the Barons at close quarters. Rocket launcher is the fastest way, but you have to be very careful. The red key apparently requires strafe-50-ing over the teleporter lines surrounding it. There is also a 30-sec door nearby, so there is no point in killing the Cacos too quickly. - N_A

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Guest

Unknown date

  
no one expects the spanish inquisition

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Guest

Unknown date

  
One-shot from a one-off author who seems an interesting chap. Awful first room, but gets much better; very tricky in an unfair way (lots of Barons of Hell in tight spaces, a spider mastermind in a pit, not much health) and yet again reminds me of how odd it is to chainsaw the flying skulls. They are made of bone. They are not fleshy, not like the other monsters. I can imagine chainsawing flesh. But the saw would just slip off bone, surely?

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Guest

Unknown date

  
Medium map for Doom 1, average texturing. Interesting use of gunshot switches. Still average. 3/5. printz

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Guest

Unknown date

  
too hard

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  • File Reviews

    • By GarrettChan · Posted
      UV pistol starts without saves Port: DSDA-Doom v0.10.0 -complevel 9 Total IGT: 1:35:53 Personal Difficulty Evaluation: 0.9 (1 = Plutonia) Personal Rating: 7.6 (out of 10)   Died quite a few times on Map11 because it's how it's designed. Then later I skipped a lot of things to save time, so the total IGT should be expected longer. Other maps, maybe just died once or twice.   It's kind of weird that I personally feel MTrop's shorter maps are pretty great, but as I also played some MTrop's longer maps recently... I don't like the longer ones. Coffee Break is a set of shorter maps from MTrop and the whole gameplay is pretty classic and great. My personal favorite map is the last map. It's pretty intense.
    • By roadworx · Posted
      very, VERY fun wad. the levels are short but hard and unrelenting (at least for me, but i kinda suck at the game lol), and densely packed with enemies, but not enough to be a slaughtermap. there's heavy usage of hitscanners throughout all the levels - not to say that that's a bad thing. the design of the levels is pretty good as well, unless you have adhd like i do then you're not gonna get lost.
    • By roadworx · Posted
      it's alright, but nothing amazing. the architecture n shit is gorgeous, and the hell levels are absolutely incredible, but it's unfortunately plagued with symmetry and repetition. it can get to the point where some sections feel like a chore to get through. that's not to say that it's a bad megawad - it's not - but it's far from flawless. despite those issues, it's still fun to play through, other than the aforementioned parts
    • By Argenteo · Posted
      Awesome lame plotline, 7 medium-size maps, simple colours, fun use of vertical space, tough and challenging gameplay (balanced for pistol-start). Solid episode. 
    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
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