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Kiddy

   (3 reviews)
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About This File

Designed specifically for my young daughter, when played on the first two difficulty levels no monsters are present. This gives a new player an opportunity to grapple with the usual doors, switches, hidden doors and so on. To make this level interesting particular attention has been paid to the textures used to create a pleasing appearance. You will also find some classic DOOM 'tricks', like deep water, deep water tunnels, and 'walking on air'. From 'Hurt me Plenty' on, the usual array of hellspawn is there to give you a good run for your money.


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Unknown date

  
The author has made this map for his daughter, so basically it's a "kiddy" map. Maybe that's the reason for being very easy to play, with only some weak monsters. It's not looking bad, but not too interesting either - quite the mid-90s standard. 2/5 -Milian

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Unknown date

  
I liked this one. The concept must have put the other reviewers off - the first two skill levels are "ambient Doom", with no monsters. It's a short but very well designed level with no mistakes, a nice progression and some clever bits. It's not very big but I liked the design. Reviewed whilst listening to "Big Man Restless" by Kissing the Pink.

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Unknown date

  
I played it

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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