Title : OUT OF PHASE II
Date Finished : 1 January 2002 (HAPPY NEW YEAR!!)
Author : Karthik Abhiram
Email Address : email@example.com
Misc. Author Info : 19 year old Doomer from India, for more info
see http://karthik82.tripod.com or
Description : Sequel to "Out of Phase" - two maps done in the
same style! These were based loosely on two of
my Speedmaps, but even if you've played those
before, you'll notice that a lot has been
changed - these are not the same maps!
Like in my first "Out of Phase", these maps also
use the _METAL1_ doors, and the dark corridors
with bright lights at the intersection :)
A New Year Release!
Additional Credits to : * My brother Varun for playtesting and useful
* Damian Lee for very useful information about
making images with the Doom Palette - I
couldn't have made the new graphics without
* To everyone who has given me feedback on my
first "Out of Phase" level.
* Doug "Opulent" Merrill, Albert Valls,
Metabolist, Joe Pallai and Varun
for recording demos of the first "Ophase".
* Doomworld, for organising Speedmapping - these
two levels have some parts from some speedmaps
* NewDoom.com for hosting me!
* Doom Center and The 9th Gate team for
inspiration and support.
* The authors of all tools used to make these
levels (see below).
* Type of DOOM or DOOM II file*
New level WAD : Yes
* Play Information *
Episode and Level # : MAP01, MAP02
Single Player : Yes
Cooperative 2-4 Player : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player : Yes (see below)
Difficulty Settings : Yes (see below)
New Sounds : No
New Music : Yes (see below)
New Graphics : Yes (see below)
Demos Replaced : None
* Construction *
Base : Parts of the levels have been taken from
two speedmaps I made. But a lot has been
Build Time : About 3-4 days overall
Editor(s) used : DoomCAD 6.1 by Matt Tagliaferri
BSP 5.0 by Colin Phipps
Wintex 4.3 by Olivier Montanuy
XWE by Csabo
Paint Shop Pro 6.0 by Jasc Software
Known Bugs : No playability bugs. Maybe a few texture
misalignments, but nothing serious.
May Not Run With... : Two plain vanilla Doom II levels -
Will work with anything :)
* Additional Information *
Gameplay Info : Skill 1 is very easy, Skill 3 is action
packed, and Skill 4 is harder than the
first "Out of Phase".
Gameplay is less linear this time - there
are interconnected passageways so you can
experiment with different ways of playing
There are 8 DM starts in each level.
Some more weapons and items have been
added for that. But I tested it without
the extras in Skulltag. Anyway, I think
Deathmatch should be fun in these levels,
Graphics Info : All these new graphics were made by me...
* New titlepic
* New credit screen
* New status bar
* New M_DOOM graphic, and
* New sky!
Music : Eiffel 65 music like in the first "Out of
Phase"! Here's the list of the songs...
* Title Music : Outhere Brothers "Boom Boom"
* MAP01 : Eiffel 65 "Move Your Body"
* MAP02 : Eiffel 65 "Another Race"
* Intermission : US3 "Cantaloop"
Tools : DoomCAD 6.1 was used to make both levels,
BSP 5.0 to build nodes, WinTex 4.3 for
putting all the stuff in the WAD, XWE for
cleaning up the WAD and making a 1.03 MB WAD
into a little over 400 KB :), Paint Shop Pro
6.0 for making all graphics.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
The usual: ftp://3darchives.in-span.net/pub/idgames/
Other: My site as always, http://www.newdoom.com/hosted/karthik
The NewDoom Review Center, http://reviews.newdoom.com