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The Orangery

   (5 reviews)
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About This File

Back at the end of the 18th century, the demon hell spawn first began secretly to colonise the Earth. They landed near the South Coast of England and slowly began to battle their way North meeting resistance but usually crushing it without mercy or compunction.

They finally reached Sussex and took over an old building there called The Orangery. This building is now owned by a UK Software House and there are some who would say that the current incumbents bear more than a passing resemblance to the demons and monsters of old.

Your mission, should you choose to accept it, is to work your way through this huge area, blagging everything that moves, locate all the keys and escape through the exit. You should know early on in the game where the exit is, but it's a hell of a job to get through it and you will need to solve many puzzles and avoid many traps before you achieve this.

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Unknown date

2/5 There's a few novel bits of architecture not derived from the map's inspiration, found chiefly in the basement. Some intense firefights resulting from enemy swarms but as noted, it feels incredibly empty and is a chore to clear completely.

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Unknown date

Uuuuhgh... this is one of the old and pointless maps that I always hope not to find in my folder. It's large, and since it's short of any details and has an unconsistent texturing, it's much too large for my taste. The gameplay is way too easy with all the heavy weapons and goodies and one Archvile being the hardest monster. A boring map in all respects. 1.5/5 -Milian

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Unknown date

This is dated May 1997. It's possibly the only Doom level set in Sussex, England. I surmise, based on the readme and email address, that it's a "my workplace" level based on the offices of William Data Systems; in which case the company must be huge, because despite having 241 baddies the level feels empty. It has all the problems of this type of map, in that there are lots of small square rooms that look the same, but you have to search each one for keys.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10