Text File
Title : The Orangery
Game : Doom II (v1.9)
Filename : ORANGERY.WAD
Author : John Bishop
Email Addresses : john.bishop@willdata.com
jb_sharx@hotmail.com
sharx@fsmail.net
Web pages: : http://www.users.waitrose.com/~sharx
Author's works : BrikBlat! (with Chris Christensen)
The Honeycomb (with Chris Christensen)
The Orangery
Crabbet (with Chris Christensen)
Kiddy
Sprike
The Waterwheel
Author of 'Getting Started with DOOM Editing'.
Contributed to : BIOWAR (Maps 6 and 13)
Plutonia 2 (Maps 3 and 28)
Description : Back at the end of the 18th century, the demon
hell spawn first began secretly to colonise
the Earth. They landed near the South Coast of
England and slowly began to battle their way
North meeting resistance but usually crushing
it without mercy or compunction.
They finally reached Sussex and took over an old
building there called The Orangery. This building
is now owned by a UK Software House and there are
some who would say that the current incumbents bear
more than a passing resemblance to the demons and
monsters of old.
Your mission, should you choose to accept it, is to
work your way through this huge area, blagging
everything that moves, locate all the keys and
escape through the exit. You should know early on
in the game where the exit is, but it's a hell of a
job to get through it and you will need to solve
many puzzles and avoid many traps before you achieve
this.
Notes: Those of you who know this building will notice
that I have been a bit carefree with the design
in places. This was necessary for two reasons,
first to make the game more playable and second
because the building design was so complex that
the DOOM engine was unable to cope and gave bad
'Hall of Mirrors' (HOM) errors. HOM errors are the
curse of WAD designers worldwide, and even though
every effort has been made to eradicate these
throughout this WAD, I am pretty sure there are
one or two places where you might find HOM -
especially in the big outside area.
Additional Credits to : Ben Morris for his superb editor, DCK,
Jens Hykkelbjerg for the excellent Reject
Map Builder RMB version 2.1, the DEU Team,
and, of course, the wizards of Id.
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* Play Information *
Level # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes (untested)
Deathmatch 2-4 Player : Yes (untested)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
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* Construction *
Base : New level built from scratch
Editors used : Doom Construction Kit 3.2 by Ben Morris
WinDEU consistency checker
RMB version 2.1 reject map builder
Known Bugs : None - EMail me if you find any.
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* Copyright / Permissions *
Please keep this WAD and its associated TXT file intact and give me
credit for it. Otherwise feel free to distribute it at will.
You may use this WAD as a basis for your own WAD design but it will
probably not behave correctly. The reject map contains a variety
of special effect bits.
Email me with questions or comments at any of the above addresses.