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The Orangery

   (5 reviews)
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About This File

Back at the end of the 18th century, the demon hell spawn first began secretly to colonise the Earth. They landed near the South Coast of England and slowly began to battle their way North meeting resistance but usually crushing it without mercy or compunction.

They finally reached Sussex and took over an old building there called The Orangery. This building is now owned by a UK Software House and there are some who would say that the current incumbents bear more than a passing resemblance to the demons and monsters of old.

Your mission, should you choose to accept it, is to work your way through this huge area, blagging everything that moves, locate all the keys and escape through the exit. You should know early on in the game where the exit is, but it's a hell of a job to get through it and you will need to solve many puzzles and avoid many traps before you achieve this.


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Unknown date

  
2/5 There's a few novel bits of architecture not derived from the map's inspiration, found chiefly in the basement. Some intense firefights resulting from enemy swarms but as noted, it feels incredibly empty and is a chore to clear completely.

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Unknown date

  
Uuuuhgh... this is one of the old and pointless maps that I always hope not to find in my folder. It's large, and since it's short of any details and has an unconsistent texturing, it's much too large for my taste. The gameplay is way too easy with all the heavy weapons and goodies and one Archvile being the hardest monster. A boring map in all respects. 1.5/5 -Milian

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Unknown date

  
This is dated May 1997. It's possibly the only Doom level set in Sussex, England. I surmise, based on the readme and email address, that it's a "my workplace" level based on the offices of William Data Systems; in which case the company must be huge, because despite having 241 baddies the level feels empty. It has all the problems of this type of map, in that there are lots of small square rooms that look the same, but you have to search each one for keys.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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