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BrikBlat!

   (5 reviews)
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About This File

The usual. Be very careful and run! It will help if you run forward immediately and pick up the rifle. If you don't you are liable to get wasted extremely rapidly !

This MAP01 is small but quite tricky at the higher difficulty levels.


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Unknown date

  
This is dated November 1997. It's a gothic castle / dungeon with a big pool in the courtyard (you can fall in). It has some good-looking graduated lights, but the layout is cramped and irritating. Lots of baddies, but far too many of them are imps and lost souls in clumps. It has a puzzle with one of the keys that can trap you if you do it in the wrong order, and it's odd that there's a soul sphere right at the exit.

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Unknown date

  
looks ok, plays ok, is fun , slightly above average 3.5/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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