As you battled through the levels of DOOM II the imps regrouped to a new area and built a breeding colony. This is characterised by being rather like a honeycomb with imps asleep in many of the cells. They will, of course wake up and attempt to waste you when you finally locate it... no simple task.
Your mission is to find the honeycomb, clear out the imps and make your way to the exit. You will need to solve many puzzles, locate several secrets and find not three skull keys, but four, to reach the end of the level. Are you up to it? If you don't believe it can be done watch the demo which Chris recorded in UV !
Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.
This deserves a high score. It's a lot of fun.
It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.
100% highly recommended! 5/5