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Sprike

   (8 reviews)
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About This File

You had no idea when you warped into the base that you would have such a fight on your hands - after all it was only a supply and recreation base planetside and the scans had showed no signs of life - not as you knew it anyway. But within minutes your three buddies had been iced and the ground was littered with gore. You stepped back into the alcove to catch your breath, knowing that the warp point out of the place was some way away. With no more than a pistol, hope, and your innate belief in yourself and your ability to overcome the odds whatever they might be, you step forward into the unknown ...


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Guest

Unknown date

  
Very routine indeed. Decent textures and good lighting, but as I agree this level doesn't offer much. And the ending isn't anything to write home about. Simple enough. More than enough health even on UV. And the rocket launcher makes it easy. But since this was a good effort... 3/5.

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Guest

Unknown date

  
Not that bad man. The ending is the best part. 9/4/07

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Guest

Unknown date

  
Very good map.

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Guest

Unknown date

  
It seems to me that this level is over-rated. Clearly this level is helped by the new textures and a decent attempt at lighting but it still looks very bare. Gameplay is fairly routine, built mainly around teleporting monsters and crossing lindefs that trigger opening hidden compartments and overall the author relies to heavily on shot-gun guys with little monster variation untill the final battle area (which admittidly is well done). 3/5 - phil1984

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Unknown date

  
i liked it

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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